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WARCANA cover

2024 · Card Game · Deckbuilding · Card Battler

How long isWARCANA?

by 1000 Orks

5.5 hours

for the typical playerhalf of them between 2 hours and 13 hours

Do the first two hours of WARCANA tell you?

In the first two hours43%recommend it

After that69%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 13 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 515 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

26% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 69% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 3.5 hours in.

When would you get there?

6days

At an hour a night, you’d pass the typical player’s 5.5 hours on Monday, October 26.

Half of its reviewers had played between 2 and 13 hours: Oct 22 to Nov 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in WARCANA?

The filter

Sandstorm

22 of every 100 players got to this one and no further.

They hold Life and Death and never earned it.

  1. Launched it100% launched it
  2. Arrival−2278% hold it
  3. Last Man Standing−1860% hold it
  4. Breaking Through−1743% hold it
  5. Life and Death−637% hold it
  6. SandstormFiltered −2215% hold it
  7. Deep Water−213% hold it
  8. Dying of Thirst−310% hold it
  9. Circle of Life−18.7% hold it
  10. Swarm Intelligence−27% hold it
  11. Lost Treasure−24.9% hold it
  12. WARCANA−32.3% hold it
How this is counted

78% of the players who launched WARCANA hold Arrival, its first story achievement on Steam, and 2.3% hold WARCANA, its last. The steepest drop comes between Life and Death (37%) and Sandstorm (15%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is WARCANA worth it?

Is WARCANA worth it? Probably not.

  • Pricey per hour

    A typical strategy game gives 1.9× the hours for the money

  • Mixed

    69% recommend it after the refund windowmost strategy games: 88%

How this is counted

At Steam's US list price of $16.99, the typical player's 5.5 hours come to $3.09 an hour. Past the two-hour refund window, 69% of its Steam reviewers recommend it. At $3.09 an hour, WARCANA costs more per hour than 793 of 968 strategy games here: the typical one of 968 strategy games here charges $1.67.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like WARCANA?

Give the ball your Steam profile link or name. It reads the games you own most like WARCANA, how long each held you against the typical player, and how long WARCANA would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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