2024 · Action · Adventure · Massively Multiplayer
V Rising
by Stunlock Studios
Hours played
How long do people play V Rising?
Half of its Steam reviewers had played 33 hours or less when they gave their verdict. The middle half sat between 11 hours and 81 hours.
First 2 h
54% recommend
2–5 h
85% recommend
5–10 h
89% recommend
10–20 h
90% recommend
20–50 h
90% recommend
50–100 h
91% recommend
100–200 h
92% recommend
200–500 h
93% recommend
500 h and up
91% recommend
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 138,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does V Rising hold up?
It holds steady: between 85% and 93% recommend it at every stage past the first two hours.
The refund window
Do the first two hours of V Rising tell you?
4% of its reviews were written inside Steam's two-hour refund window, and 54% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 84% were already past the window; the typical thumbs-down came 19 hours in.
Out of every 20 thumbs-down, 3 came while a refund was still possible and 17 after the window had closed.
Where players stop
How far do players get in V Rising?
36% of the players who launched V Rising hold Completed Act 1, its first story achievement on Steam, and 9.7% hold Slayer of the Immortal King, its last. The steepest drop comes between Completed Act 1 (36%) and Completed Act 2 (26%).
Launched it
100%
Completed Act 1
Defeat Quincey the Bandit King and complete Act I.
36% hold it
The wall · 9 of every 100 get no further
Completed Act 2
Defeat Octavian the Militia Leader and complete Act II.
26% hold it
Completed Act 3
Defeat Cyril the Cursed Smith and complete Act III.
23% hold it
Completed Act 4
Defeat Solarus the Immaculate and complete Act IV.
16% hold it
Slayer of the Immortal King
Defeat Dracula, The Immortal King.
9.7% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
12 of 40 copies here were never launched
In 40 libraries here. 12 never launched it; the typical player who did put in 22 h.
Name 100
How well it's remembered
Named in 0.4% of Name 100 runs, about 1 in 226: people remember it when asked to name 100 games from memory.