28 hours
for the typical playerhalf of them between 9.5 hours and 68 hours
76% recommend it at 0 to 2 hours
94% recommend it at 2 to 5 hours
94% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
92% recommend it at 20 to 50 hours
94% recommend it at 50 to 100 hours
96% recommend it at 100 to 200 hours
97% recommend it at 200 to 500 hours
97% recommend it past 500 hours
Does Core Keeper hold up?
It holds steady: between 92% and 97% recommend it at every stage past the first two hours.
How long would it take you?
Your Steam profile link or name: where you are in Core Keeper, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.
@megapancake holds this page
- 1st
@megapancake8 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is Core Keeper worth it?
Video Game Backlog
One hour, at list price
Core Keeper
- Steam list price, US
- $19.99
- Typical player
- ÷ 28 h
List price. Not a sale price,
not what anyone paid.
- 94%recommend it once the refund window has closed
- 92–97%at every stage past two hours: it holds steady
- 22 of 61Steam libraries read here that own it never launched it
Do the first two hours of Core Keeper tell you?
In the first two hours76%recommend it
After that94%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
4% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 86% were already past the window; the typical thumbs-down came 21 hours in.
Where do players get filtered in Core Keeper?

The filter
Bugging Out
11 of every 100 players got to this one and no further.
They hold A Slimey Encounter and never earned it.
How far do players get in Core Keeper?
65% of the players who launched Core Keeper hold A Slimey Encounter, its first story achievement on Steam, and 15% hold Visitor From A Dying World, its last. The steepest drop comes between A Slimey Encounter (65%) and Bugging Out (54%).
Core Keeper holds up

Holds up
At least 91% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site.
<a href="https://www.videogamebacklog.com/game/core-keeper#seals"><img src="https://www.videogamebacklog.com/game/core-keeper/seal/holds-up.png" width="160" height="160" alt="Core Keeper: Holds up. At least 91% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played."></a>Did everyone who owns Core Keeper play it?
22 of 61
Steam libraries read here that own it never launched it
How well is Core Keeper remembered?
1 in 95
Name 100 runs say its name, 1.1% of them: players asked to name 100 games from memory.
How this page counts
- The hours
- Half of its Steam reviewers had played 28 hours or less when they gave their verdict. The middle half sat between 9.5 hours and 68 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 67,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $19.99, the typical player's 28 hours come to 71¢ an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- Everyone's copy
- Counted from the Steam libraries read here, not from all of Steam's players.








