2022 · Online Co-Op · Puzzle · FPS
How long isUSAC: Code Breach?
by Questions Factory
8.5 hours
for the typical playerhalf of them between 6 hours and 13 hours
Good value: $1.76 an hour, cheaper than 463 of 639 first-person shooters here.
95% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
Do the first two hours of USAC: Code Breach tell you?
In the first two hours28%recommend it
After that94%recommend it
14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 6 hours and 13 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,280 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
4% of its reviews were written inside Steam's two-hour refund window, and 28% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 68% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 8.5 hours on Friday, October 30.
Half of its reviewers had played between 6 and 13 hours: Oct 27 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is USAC: Code Breach worth it?
Video Game Backlog
One hour, at list price
USAC: Code Breach
- Steam list price, US
- $14.99
- Typical player
- ÷ 8.5 h
- first-person shooter rate
- $2.67/h
- 8.5 h at that rate
- $23
List price. Not a sale price,
not what anyone paid.
Is USAC: Code Breach worth it? Yes.
Good value
1.5× the hours of a typical first-person shooter, for the same money
Loved
94% recommend it after the refund windowmost first-person shooters: 89%
How this is counted
At Steam's US list price of $14.99, the typical player's 8.5 hours come to $1.76 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $1.76 an hour, USAC: Code Breach is cheaper per hour than 463 of 639 first-person shooters here: the typical one of 639 first-person shooters here charges $2.67, so the same $14.99 buys 1.5× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like USAC: Code Breach?
Give the ball your Steam profile link or name. It reads the games you own most like USAC: Code Breach, how long each held you against the typical player, and how long USAC: Code Breach would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like USAC: Code Breach
Deus Ex: Human Revolution - Director's Cut
USAC: Code Breach, but an immersive sim, and a stealth game
Loved · 92%
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from USAC: Code Breach: a kind of game it is that USAC: Code Breach is not, a feature its tags carry that USAC: Code Breach's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.