9.5 hours
for the typical playerhalf of them between 4.5 hours and 17 hours
87% recommend it at 0 to 2 hours
94% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
98% recommend it at 50 to 100 hours
Does Trine 2 hold up?
It holds steady: between 94% and 98% recommend it at every stage past the first two hours.
How long would it take you?
Your Steam profile link or name: where you are in Trine 2, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.
@foxworks holds this page
- 1st
@foxworks3.6 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is Trine 2 worth it?
Video Game Backlog
One hour, at list price
Trine 2
- Steam list price, US
- $19.99
- Typical player
- ÷ 9.5 h
List price. Not a sale price,
not what anyone paid.
- 96%recommend it once the refund window has closed
- 94–98%at every stage past two hours: it holds steady
- 16 of 83Steam libraries read here that own it never launched it
Do the first two hours of Trine 2 tell you?
In the first two hours87%recommend it
After that96%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
12% of its reviews were written inside Steam's two-hour refund window, and 87% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 4.5 hours in.
Where do players get filtered in Trine 2?

The filter
Wild in Wilderness
17 of every 100 players got to this one and no further.
They hold Into the Story and never earned it.
How far do players get in Trine 2?
81% of the players who launched Trine 2 hold Into the Story, its first story achievement on Steam, and 24% hold I want more!, its last. The steepest drop comes between Into the Story (81%) and Wild in Wilderness (64%).
Trine 2 holds up

Holds up
At least 94% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site.
<a href="https://www.videogamebacklog.com/game/trine-2#seals"><img src="https://www.videogamebacklog.com/game/trine-2/seal/holds-up.png" width="160" height="160" alt="Trine 2: Holds up. At least 94% of its Steam reviewers recommend it at every stage from 2 to 100 hours played."></a>Did everyone who owns Trine 2 play it?
16 of 83
Steam libraries read here that own it never launched it
How this page counts
- The hours
- Half of its Steam reviewers had played 9.5 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 17 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 22,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $19.99, the typical player's 9.5 hours come to $2.10 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- Everyone's copy
- Counted from the Steam libraries read here, not from all of Steam's players.
