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2022 · Tactical RPG · RPG · Tactical

How long isTinyfolks?

4 hours

for the typical playerhalf of them between 2.5 hours and 8 hours

Tinyfolks cover

Do the first two hours of Tinyfolks tell you?

In the first two hours81%recommend it

After that96%recommend it

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 8 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,110 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

16% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 96% do.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Monday, October 26.

Half of its reviewers had played between 2.5 and 8 hours: Oct 25 to Oct 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Tinyfolks?

The filter

New King!

43 of every 100 players got to this one and no further.

They hold Torero and never earned it.

  1. Launched it100% launched it
  2. Tree HuggerBeat the Fairy Forrest boss−892% hold it
  3. Food chainBeat Goblin Toll boss−785% hold it
  4. ToreroBeat the Karrot Farm boss−580% hold it
  5. New King!Win the gameFiltered −4337% hold it
How this is counted

92% of the players who launched Tinyfolks hold Tree Hugger, its first story achievement on Steam, and 37% hold New King!, its last. The steepest drop comes between Torero (80%) and New King! (37%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Tinyfolks worth it?

Is Tinyfolks worth it? Yes.

  • Good value

    1.5× the hours of a typical tactical RPG, for the same money

  • Loved

    96% recommend it after the refund windowmost tactical RPGs: 86%

How this is counted

At Steam's US list price of $3.99, the typical player's 4 hours come to $1.00 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At $1.00 an hour, Tinyfolks is cheaper per hour than 88 of 134 tactical RPGs here: the typical one of 134 tactical RPGs here charges $1.50, so the same $3.99 buys 1.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tactical RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Tinyfolks?

Give the ball your Steam profile link or name. It reads the games you own most like Tinyfolks, how long each held you against the typical player, and how long Tinyfolks would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Tinyfolks

  1. 1

    Songs of Conquest

    Tinyfolks, but three times the hours

    Liked · 86%

  2. 2

    FINAL FANTASY TACTICS - The Ivalice Chronicles

    Tinyfolks, but story-rich, and five times the hours

    Liked · 89%

  3. 3

    Fell Seal: Arbiter's Mark

    Tinyfolks, but seven times the hours

    Liked · 88%

  4. 4

    Tactical Breach Wizards

    Tinyfolks, but a puzzle game, and four times the hours

    Loved · 98%

  5. 5

    The Banner Saga

    Tinyfolks, but your choices matter, and three times the hours

    Liked · 89%

  6. 6

    The Last Spell

    Tinyfolks, but a roguelite, and six times the hours

    Loved · 91%

All 30 games like Tinyfolks, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Tinyfolks: a kind of game it is that Tinyfolks is not, a feature its tags carry that Tinyfolks's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.