2024 · Party-Based RPG · Turn-Based Tactics · Management
How long isOur Adventurer Guild?
43 hours
for the typical playerhalf of them between 16 hours and 83 hours
Our Adventurer Guild among the 100 tactical RPGs here
The whole tier list#86
of 100
ranked by owners here who played past two hours
- 4%
- got past 2 hours
- −35 on the kind's 39%
- 0%
- past 20 hours
- −8 on the kind's 8%
- 9%
- launched it
- −42 on the kind's 51%
- 67
- libraries own it
- 1 in 37 of the 2,483 read here
Next to it in the ranking
A brick wall partway in: one story step stops 49 in 100 of the players who launched it.
87% recommend it at 2 to 5 hours
90% recommend it at 5 to 10 hours
95% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
98% recommend it at 50 to 100 hours
99% recommend it at 100 to 200 hours
Does Our Adventurer Guild hold up?
Grows on people

87% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 100–200 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Our Adventurer Guild tell you?
In the first two hours76%recommend it
After that96%recommend it
5 in 100 said no: 4 after the window had closed, 1 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 43 hours or less when they gave their verdict. The middle half sat between 16 hours and 83 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,660 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 87% recommend it at 2–5 hours, and 99% at 100–200 hours.
4% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 10 hours in.
When would you get there?
6weeks
At an hour a night, you’d pass the typical player’s 43 hours on Sunday, December 27.
Half of its reviewers had played between 16 and 83 hours: Nov 30 to Feb 5, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Our Adventurer Guild?

The filter
King of Nothing
49 of every 100 players got to this one and no further.
They hold Promising Start and never earned it.
How this is counted
80% of the players who launched Our Adventurer Guild hold Promising Start, its first story achievement on Steam, and 15% hold The Legendary Adventurer Guild, its last. The steepest drop comes between Promising Start (80%) and King of Nothing (31%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Our Adventurer Guild worth it?
Video Game Backlog
One hour, at list price
Our Adventurer Guild
- Steam list price, US
- $14.99
- Typical player
- ÷ 43 h
- tactical RPG rate
- $1.50/h
- 43 h at that rate
- $64
List price. Not a sale price,
not what anyone paid.
Is Our Adventurer Guild worth it? Mostly.
A steal
4.3× the hours of a typical tactical RPG, for the same money
Loved
96% recommend it after the refund windowmost tactical RPGs: 86%
Often left unplayed
11% of owners here have played itmost tactical RPGs: 54%
How this is counted
At Steam's US list price of $14.99, the typical player's 43 hours come to 35¢ an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At 35¢ an hour, Our Adventurer Guild is cheaper per hour than 129 of 134 tactical RPGs here: the typical one of 134 tactical RPGs here charges $1.50, so the same $14.99 buys 4.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tactical RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Our Adventurer Guild today?
Almost anywhere
PC, PS5, Xbox Series and Xbox One.
- todayPC2023
- todayXbox Series2026
- todayPS52026
- todayXbox One2026
How this is counted
From IGDB, found by its Steam app: the machines Our Adventurer Guild came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Our Adventurer Guild?
Give the ball your Steam profile link or name. It reads the games you own most like Our Adventurer Guild, how long each held you against the typical player, and how long Our Adventurer Guild would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Our Adventurer Guild
Fell Seal: Arbiter's Mark
Our Adventurer Guild, but turn-based
Liked · 88%Games like Fell Seal: Arbiter's Mark
Symphony of War: The Nephilim Saga
Our Adventurer Guild, but story-rich, and pixel art
TROUBLESHOOTER: Abandoned Children
Our Adventurer Guild, but turn-based
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
Our Adventurer Guild, but funny
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Our Adventurer Guild: a kind of game it is that Our Adventurer Guild is not, a feature its tags carry that Our Adventurer Guild's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.



