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The Solus Project cover

2016 · Survival · Exploration · Sci-fi

How long isThe Solus Project?

by Hourences & Grip Games

10 hours

for the typical playerhalf of them between 3 hours and 19 hours

Does The Solus Project hold up?

Grows on people

Do the first two hours of The Solus Project tell you?

In the first two hours44%recommend it

After that88%recommend it

10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3 hours and 19 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,630 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 76% recommend it at 2–5 hours, and 95% at 20–50 hours.

18% of its reviews were written inside Steam's two-hour refund window, and 44% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 50% were already past the window; the typical thumbs-down came 2 hours in.

When would you get there?

10days

At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.

Half of its reviewers had played between 3 and 19 hours: Oct 23 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in The Solus Project?

The filter

The Hatch

30 of every 100 players got to this one and no further.

They hold Beginner's Luck and never earned it.

  1. Launched it100% launched it
  2. First EntrySet foot on the planet−991% hold it
  3. Beginner's LuckComplete your survival training−2665% hold it
  4. The HatchFind the ladder downFiltered −3035% hold it
  5. E.T. Phone HomeStart the Communication Tower−926% hold it
  6. Darkest DangerOvercome the dark encounter−917% hold it
  7. Horror DollsHave seen the dolls that cannot be unseen17% hold it
  8. Illuminated EscapeReach the island of Flashpoint−215% hold it
  9. Acid TripReturn to the first caves after Flashpoint−312% hold it
  10. Book WormComplete the library−111% hold it
  11. No sane person would do thisJump into the Hotspot crater−29.3% hold it
  12. The MessiahReturn to the Crossroad Island with an energy source−17.7% hold it
How this is counted

91% of the players who launched The Solus Project hold First Entry, its first story achievement on Steam, and 7.7% hold The Messiah, its last. The steepest drop comes between Beginner's Luck (65%) and The Hatch (35%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is The Solus Project worth it?

Is The Solus Project worth it? Yes.

  • Good value

    1.4× the hours of a typical survival horror game, for the same money

  • Liked

    88% recommend it after the refund windowmost survival horror games: 92%

How this is counted

At Steam's US list price of $19.99, the typical player's 10 hours come to $2.00 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $2.00 an hour, The Solus Project is cheaper per hour than 76 of 119 survival horror games here: the typical one of 119 survival horror games here charges $2.73, so the same $19.99 buys 1.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival horror games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like The Solus Project?

Give the ball your Steam profile link or name. It reads the games you own most like The Solus Project, how long each held you against the typical player, and how long The Solus Project would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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