2016 · Survival · Exploration · Sci-fi
How long isThe Solus Project?
by Hourences & Grip Games
10 hours
for the typical playerhalf of them between 3 hours and 19 hours
Rarely seen through: only 7.7% of the players who launched it hold its last story achievement.
44% recommend it at 0 to 2 hours
76% recommend it at 2 to 5 hours
81% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
95% recommend it at 20 to 50 hours
Does The Solus Project hold up?
Grows on people
Do the first two hours of The Solus Project tell you?
In the first two hours44%recommend it
After that88%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3 hours and 19 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,630 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 76% recommend it at 2–5 hours, and 95% at 20–50 hours.
18% of its reviews were written inside Steam's two-hour refund window, and 44% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 50% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.
Half of its reviewers had played between 3 and 19 hours: Oct 23 to Nov 8 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in The Solus Project?

The filter
The Hatch
30 of every 100 players got to this one and no further.
They hold Beginner's Luck and never earned it.
How this is counted
91% of the players who launched The Solus Project hold First Entry, its first story achievement on Steam, and 7.7% hold The Messiah, its last. The steepest drop comes between Beginner's Luck (65%) and The Hatch (35%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is The Solus Project worth it?
Video Game Backlog
One hour, at list price
The Solus Project
- Steam list price, US
- $19.99
- Typical player
- ÷ 10 h
- survival horror game rate
- $2.73/h
- 10 h at that rate
- $27
List price. Not a sale price,
not what anyone paid.
Is The Solus Project worth it? Yes.
Good value
1.4× the hours of a typical survival horror game, for the same money
Liked
88% recommend it after the refund windowmost survival horror games: 92%
How this is counted
At Steam's US list price of $19.99, the typical player's 10 hours come to $2.00 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $2.00 an hour, The Solus Project is cheaper per hour than 76 of 119 survival horror games here: the typical one of 119 survival horror games here charges $2.73, so the same $19.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival horror games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like The Solus Project?
Give the ball your Steam profile link or name. It reads the games you own most like The Solus Project, how long each held you against the typical player, and how long The Solus Project would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like The Solus Project
- Resident Evil 7 Biohazard12hours
Resident Evil 7 Biohazard
- Sons Of The Forest16hours
Sons Of The Forest
- Alien: Isolation16hours
Alien: Isolation
- Outer Wilds23hours
Outer Wilds
- Subnautica 210hours
Subnautica 2
- Resident Evil Village14hours
Resident Evil Village
- The Beast Inside7.5hours
The Beast Inside
- Visage6.5hours
Visage
- DEVOUR6hours
DEVOUR
- SOMA11hours
SOMA
- The Forest15hours
The Forest
- The Long Dark25hours
The Long Dark
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









