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The Slormancer cover

2025 · Loot · Hack and Slash · Dungeon Crawler

How long isThe Slormancer?

by Slormite Studios

14 hours

for the typical playerhalf of them between 5 hours and 40 hours

Does The Slormancer hold up?

Holds steady

Do the first two hours of The Slormancer tell you?

In the first two hours64%recommend it

After that83%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 5 hours and 40 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,450 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 81% and 90% recommend it at every stage past the first two hours.

9% of its reviews were written inside Steam's two-hour refund window, and 64% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 83% were already past the window; the typical thumbs-down came 11 hours in.

When would you get there?

14days

At an hour a night, you’d pass the typical player’s 14 hours on Tuesday, November 3.

Half of its reviewers had played between 5 and 40 hours: Oct 25 to Nov 29 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in The Slormancer?

The filter

The Chain Breaker

25 of every 100 players got to this one and no further.

They hold A Funny Recipe and never earned it.

  1. Launched it100% launched it
  2. A Funny RecipeAccidentally murder the Champion of Arah.−4060% hold it
  3. The Chain BreakerComplete all Missions from The Prison.Filtered −2535% hold it
  4. School VacationsComplete all Missions from The Mage Academy.−332% hold it
  5. Well-Trimmed HedgesComplete all Missions from The Luxurious Gardens.−230% hold it
  6. A Beautiful Day for PedroComplete all Missions from The Graveyard..−129% hold it
  7. Castle RenovationsComplete all Missions from The Royal Wing.−128% hold it
  8. Always Two There AreDefeat The Traitor.28% hold it
  9. The First TrialComplete Part I of Adam Nostrus' Trials.−1018% hold it
  10. The Second TrialComplete Part II of Adam Nostrus' Trials.−810% hold it
  11. The Last TrialComplete Part III of Adam Nostrus' Trials.−64.3% hold it
  12. The End of the SlormancerDefeat Omh Agad, The Slormancer !4.1% hold it
How this is counted

60% of the players who launched The Slormancer hold A Funny Recipe, its first story achievement on Steam, and 4.1% hold The End of the Slormancer, its last. The steepest drop comes between A Funny Recipe (60%) and The Chain Breaker (35%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is The Slormancer worth it?

Is The Slormancer worth it? Yes.

  • Fair price

    About what a typical RPG charges: $1.43 an hour

  • Liked

    83% recommend it after the refund windowmost RPGs: 88%

How this is counted

At Steam's US list price of $19.99, the typical player's 14 hours come to $1.43 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. An hour of The Slormancer costs about what the typical one of 861 RPGs here charges $1.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like The Slormancer?

Give the ball your Steam profile link or name. It reads the games you own most like The Slormancer, how long each held you against the typical player, and how long The Slormancer would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with The Slormancer?

  • 1 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.