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The Great Villainess: Strategy of Lily cover

2025 · Turn-Based Tactics · Tactical RPG · LGBTQ+

How long isThe Great Villainess: Strategy of Lily?

by Alliance Arts & One or Eight

16 hours

for the typical playerhalf of them between 8 hours and 25 hours

Does The Great Villainess: Strategy of Lily hold up?

Grows on people

Grows on you seal

72% of its Steam reviewers recommend it at 5–10 hours played, and 94% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/the-great-villainess-strategy-of-lily#seals"><img src="https://www.videogamebacklog.com/game/the-great-villainess-strategy-of-lily/seal/grows-on-you.png" width="160" height="160" alt="The Great Villainess: Strategy of Lily: Grows on you. 72% of its Steam reviewers recommend it at 5–10 hours played, and 94% at 20–50 hours played."></a>

Do the first two hours of The Great Villainess: Strategy of Lily tell you?

In the first two hours59%recommend it

After that86%recommend it

18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 8 hours and 25 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,650 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 72% recommend it at 5–10 hours, and 94% at 20–50 hours.

4% of its reviews were written inside Steam's two-hour refund window, and 59% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 88% were already past the window; the typical thumbs-down came 9.5 hours in.

When would you get there?

16days

At an hour a night, you’d pass the typical player’s 16 hours on Thursday, November 5.

Half of its reviewers had played between 8 and 25 hours: Oct 28 to Nov 14 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in The Great Villainess: Strategy of Lily?

The filter

Birth of a New Nation

17 of every 100 players got to this one and no further.

They hold The Curtain Rises and never earned it.

  1. Launched it100% launched it
  2. The Curtain RisesFlee The City on the Stream Airship.−991% hold it
  3. Birth of a New NationWitness the formation of the Scarlet Empire.Filtered −1774% hold it
  4. Expanding InfluenceGain control over West Midland.−1163% hold it
  5. Surprise Sneak AttackTake out all the A.C.E.s who show up during the midnight raid.−360% hold it
  6. Fabulous Family FeudGain control over East Midland.−1050% hold it
  7. The Emperor AppearsSee Gwyn take to the battlefield.−347% hold it
  8. The Truth EmergesGet closer to uncovering the plot behind Emperor Alex's murder.−344% hold it
  9. Not-So-SisterlyReveal Almeria's true nature.−242% hold it
  10. That Fateful NightPrepare for the decisive battle against Almeria.−735% hold it
  11. Sorry for the Wait!Rescue Lily.−332% hold it
How this is counted

91% of the players who launched The Great Villainess: Strategy of Lily hold The Curtain Rises, its first story achievement on Steam, and 32% hold Sorry for the Wait!, its last. The steepest drop comes between The Curtain Rises (91%) and Birth of a New Nation (74%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is The Great Villainess: Strategy of Lily worth it?

Is The Great Villainess: Strategy of Lily worth it? Yes.

  • Fair price

    About what a typical simulation game charges: $1.87 an hour

  • Liked

    86% recommend it after the refund windowmost simulation games: 90%

How this is counted

At Steam's US list price of $29.99, the typical player's 16 hours come to $1.87 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. An hour of The Great Villainess: Strategy of Lily costs about what the typical one of 960 simulation games here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like The Great Villainess: Strategy of Lily?

Give the ball your Steam profile link or name. It reads the games you own most like The Great Villainess: Strategy of Lily, how long each held you against the typical player, and how long The Great Villainess: Strategy of Lily would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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