Video Game Backlog

2024 · Turn-Based Tactics · Puzzle · Story Rich

How long isTactical Breach Wizards?

by Suspicious Developments

15 hours

for the typical playerhalf of them between 8 hours and 24 hours

Tactical Breach Wizards cover

Tactical Breach Wizards among the 174 turn-based tactics games here

The whole tier list
CPlayed tier

#110

of 174

ranked by owners here who played past two hours

31%
got past 2 hours
−10 on the kind's 40%
8%
past 20 hours
about the kind's 10%
63%
launched it
+10 on the kind's 54%
52
libraries own it
1 in 48 of the 2,483 read here
Tactical Breach Wizards ↓
#1 Baldur's Gate 3#174
37% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Tactical Breach Wizards hold up?

Holds steady

Holds up seal

At least 96% of its Steam reviewers recommend it at every stage from 2 to 100 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of Tactical Breach Wizards tell you?

In the first two hours85%recommend it

After that99%recommend it

2 in 100 said no: 1 after the window had closed, 1 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 8 hours and 24 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 96% and 100% recommend it at every stage past the first two hours.

7% of its reviews were written inside Steam's two-hour refund window, and 85% of those recommend it. After the window, 99% do. Of the players who gave it a thumbs-down, 52% were already past the window; the typical thumbs-down came 2.5 hours in.

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When would you get there?

15days

At an hour a night, you’d pass the typical player’s 15 hours on Sunday, November 29.

Half of its reviewers had played between 8 and 24 hours: Nov 22 to Dec 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Tactical Breach Wizards?

The filter

Extraction

24 of every 100 players got to this one and no further.

They hold The Break and never earned it.

  1. Launched it100% launched it
  2. Back On The StreetsDefenestrate Steve Clark, Traffic Warlock−3565% hold it
  3. The BreakComplete Act 1−164% hold it
  4. ExtractionComplete Act 2Filtered −2440% hold it
  5. ResistanceComplete Act 3−1228% hold it
  6. CounterheistComplete Act 4−523% hold it
How this is counted

65% of the players who launched Tactical Breach Wizards hold Back On The Streets, its first story achievement on Steam, and 23% hold Counterheist, its last. The steepest drop comes between The Break (64%) and Extraction (40%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Tactical Breach Wizards worth it?

Is Tactical Breach Wizards worth it? Yes.

  • Good value

    1.3× the hours of a typical turn-based tactics game, for the same money

  • Loved

    99% recommend it after the refund windowmost turn-based tactics games: 87%

  • Usually played

    63% of owners here have played itmost turn-based tactics games: 59%

How this is counted

At Steam's US list price of $19.99, the typical player's 15 hours come to $1.33 an hour. Past the two-hour refund window, 99% of its Steam reviewers recommend it. At $1.33 an hour, Tactical Breach Wizards is cheaper per hour than 137 of 223 turn-based tactics games here: the typical one of 223 turn-based tactics games here charges $1.67, so the same $19.99 buys 1.3× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (turn-based tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Tactical Breach Wizards today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2024
How this is counted

From IGDB, found by its Steam app: the machines Tactical Breach Wizards came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Tactical Breach Wizards?

Give the ball your Steam profile link or name. It reads the games you own most like Tactical Breach Wizards, how long each held you against the typical player, and how long Tactical Breach Wizards would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Tactical Breach Wizards?

  • 1 in 1,210

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Tactical Breach Wizards

  1. 1

    XCOM: Chimera Squad

    Tactical Breach Wizards, but with aliens, and more divisive

    Mixed · 71%Games like XCOM: Chimera Squad

  2. 2

    Into the Breach

    Tactical Breach Wizards, but a roguelike, and pixel art

    Loved · 94%Games like Into the Breach

  3. 3

    SteamWorld Heist II

    Tactical Breach Wizards, but 2D

    Loved · 93%Games like SteamWorld Heist II

  4. 4

    Mutant Year Zero: Road to Eden

    Tactical Breach Wizards, but post-apocalyptic, and stealthy

    Loved · 90%Games like Mutant Year Zero: Road to Eden

  5. 5

    Invisible, Inc.

    Tactical Breach Wizards, but a stealth game, and harder

    Loved · 91%Games like Invisible, Inc.

  6. 6

    Jagged Alliance 3

    Tactical Breach Wizards, but co-op, and twice the hours

    Liked · 88%Games like Jagged Alliance 3

All 30 games like Tactical Breach Wizards, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Tactical Breach Wizards: a kind of game it is that Tactical Breach Wizards is not, a feature its tags carry that Tactical Breach Wizards's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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