2024 · Turn-Based Tactics · Turn-Based Strategy · Turn-Based
How long isSteamWorld Heist II?
26 hours
for the typical playerhalf of them between 10 hours and 41 hours
SteamWorld Heist II among the 174 turn-based tactics games here
The whole tier list#100
of 174
ranked by owners here who played past two hours
- 38%
- got past 2 hours
- about the kind's 40%
- 9%
- past 20 hours
- about the kind's 10%
- 62%
- launched it
- +8 on the kind's 54%
- 34
- libraries own it
- 1 in 73 of the 2,483 read here
Next to it in the ranking
On the long side for a turn-based tactics game: 26 hours for the typical player, longer than 189 of 223 turn-based tactics games here.
85% recommend it at 5 to 10 hours
88% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
98% recommend it at 50 to 100 hours
Does SteamWorld Heist II hold up?
Grows on people

85% of its Steam reviewers recommend it at 5–10 hours played, and 98% at 50–100 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of SteamWorld Heist II tell you?
In the first two hours70%recommend it
After that95%recommend it
7 in 100 said no: 5 after the window had closed, 2 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 26 hours or less when they gave their verdict. The middle half sat between 10 hours and 41 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,510 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 85% recommend it at 5–10 hours, and 98% at 50–100 hours.
5% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 8 hours in.
When would you get there?
4weeks
At an hour a night, you’d pass the typical player’s 26 hours on Thursday, December 10.
Half of its reviewers had played between 10 and 41 hours: Nov 24 to Dec 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in SteamWorld Heist II?

The filter
Mechanical Emancipation
24 of every 100 players got to this one and no further.
They hold Sub-Optimal and never earned it.
How this is counted
88% of the players who launched SteamWorld Heist II hold Sub-Optimal, its first story achievement on Steam, and 25% hold Krakenbane the Second, its last. The steepest drop comes between Sub-Optimal (88%) and Mechanical Emancipation (64%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is SteamWorld Heist II worth it?
Video Game Backlog
One hour, at list price
SteamWorld Heist II
- Steam list price, US
- $29.99
- Typical player
- ÷ 26 h
- turn-based tactics game rate
- $1.67/h
- 26 h at that rate
- $43
List price. Not a sale price,
not what anyone paid.
Is SteamWorld Heist II worth it? Yes.
Good value
1.4× the hours of a typical turn-based tactics game, for the same money
Loved
95% recommend it after the refund windowmost turn-based tactics games: 87%
Usually played
62% of owners here have played itmost turn-based tactics games: 59%
How this is counted
At Steam's US list price of $29.99, the typical player's 26 hours come to $1.15 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $1.15 an hour, SteamWorld Heist II is cheaper per hour than 153 of 223 turn-based tactics games here: the typical one of 223 turn-based tactics games here charges $1.67, so the same $29.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (turn-based tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play SteamWorld Heist II today?
Almost anywhere
PC, PS5, Xbox Series, Switch and 2 more.
- todayXbox Series2024
- todayPS42024
- todayPC2024
- todayPS52024
- todayXbox One2024
- todaySwitch2025in Steamworld Essentials Collection
How this is counted
From IGDB, found by its Steam app: the machines SteamWorld Heist II came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like SteamWorld Heist II?
Give the ball your Steam profile link or name. It reads the games you own most like SteamWorld Heist II, how long each held you against the typical player, and how long SteamWorld Heist II would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@nestortillo holds this page
- 1st
@nestortillo14 h - 2nd
@vivi-the-moth18 min - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like SteamWorld Heist II
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SteamWorld Heist II, but even better loved
Loved · 98%Games like Tactical Breach Wizards
Gears Tactics
SteamWorld Heist II, but isometric, and half the hours
Mixed · 75%Games like Gears Tactics
Jagged Alliance 3
SteamWorld Heist II, but co-op, and isometric
Liked · 88%Games like Jagged Alliance 3
Fell Seal: Arbiter's Mark
Much the same as SteamWorld Heist II
Liked · 88%Games like Fell Seal: Arbiter's Mark
XCOM: Chimera Squad
SteamWorld Heist II, but with aliens, and more divisive
Mixed · 71%Games like XCOM: Chimera Squad
Into the Breach
SteamWorld Heist II, but a roguelike, and pixel art
Loved · 94%Games like Into the Breach
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from SteamWorld Heist II: a kind of game it is that SteamWorld Heist II is not, a feature its tags carry that SteamWorld Heist II's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









