2018 · Top-Down Shooter · Lovecraftian · Arena Shooter
How long isTesla vs Lovecraft?
by 10tons Ltd
6.5 hours
for the typical playerhalf of them between 3 hours and 14 hours
On the short side for an RPG: 6.5 hours for the typical player, shorter than 823 of 1,061 RPGs here.
90% recommend it at 2 to 5 hours
92% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
Does Tesla vs Lovecraft hold up?
Holds steady
Do the first two hours of Tesla vs Lovecraft tell you?
In the first two hours75%recommend it
After that92%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 14 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,250 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 90% and 94% recommend it at every stage past the first two hours.
15% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 63% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.
Half of its reviewers had played between 3 and 14 hours: Oct 23 to Nov 3 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Tesla vs Lovecraft?

The filter
First Showdown
17 of every 100 players got to this one and no further.
They hold War Pigeon and never earned it.
How this is counted
85% of the players who launched Tesla vs Lovecraft hold Find Inventions, its first story achievement on Steam, and 39% hold Wardenclyffe Victory, its last. The steepest drop comes between War Pigeon (72%) and First Showdown (55%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Tesla vs Lovecraft worth it?
Video Game Backlog
One hour, at list price
Tesla vs Lovecraft
- Steam list price, US
- $14.99
- Typical player
- ÷ 6.5 h
- RPG rate
- $1.54/h
- 6.5 h at that rate
- $10
List price. Not a sale price,
not what anyone paid.
Is Tesla vs Lovecraft worth it? Mostly.
Pricey per hour
A typical RPG gives 1.5× the hours for the money
Loved
92% recommend it after the refund windowmost RPGs: 88%
How this is counted
At Steam's US list price of $14.99, the typical player's 6.5 hours come to $2.31 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $2.31 an hour, Tesla vs Lovecraft costs more per hour than 786 of 1061 RPGs here: the typical one of 1061 RPGs here charges $1.54.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Tesla vs Lovecraft?
Give the ball your Steam profile link or name. It reads the games you own most like Tesla vs Lovecraft, how long each held you against the typical player, and how long Tesla vs Lovecraft would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Tesla vs Lovecraft
- HELLDIVERS™17hours
HELLDIVERS™
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Brigador: Up-Armored Edition
- Crimsonland9hours
Crimsonland
- X-Morph: Defense10hours
X-Morph: Defense
- Iron Fisticle4hours
Iron Fisticle
- Chippy3hours
Chippy
- Shadowgrounds4.5hours
Shadowgrounds
- Nation Red5.5hours
Nation Red
- Livelock5hours
Livelock
- Renegade Ops5hours
Renegade Ops
- RUINER6.5hours
RUINER
- Splatter - Zombiecalypse Now3.5hours
Splatter - Zombiecalypse Now
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.





