2025 · Psychological Horror · Horror · Walking Simulator
How long isTerrors to Unveil - Day Off?
by Psycho
1.5 hours
for the typical playerhalf of them between 55 minutes and 2 hours
Terrors to Unveil - Day Off among the 154 psychological horror games here
The whole tier list#153
of 154
ranked by owners here who played past two hours
- 1%
- got past 2 hours
- −37 on the kind's 38%
- 0%
- past 20 hours
- −3 on the kind's 3%
- 6%
- launched it
- −51 on the kind's 56%
- 224
- libraries own it
- 1 in 11 of the 2,519 read here
Next to it in the ranking
Divisive for its kind: only 72% recommend it past the refund window, reviewed worse than 317 of 341 psychological horror games here.
47% recommend it at 0 to 2 hours
Do the first two hours of Terrors to Unveil - Day Off tell you?
In the first two hours47%recommend it
After that72%recommend it
48 in 100 said no: 5 after the window had closed, 43 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 55 minutes and 2 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,250 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
81% of its reviews were written inside Steam's two-hour refund window, and 47% of those recommend it. After the window, 72% do. Of the players who gave it a thumbs-down, 11% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 1.5 hours on Monday, November 16.
Half of its reviewers had played between 55 minutes and 2 hours: tonight to Nov 16 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Terrors to Unveil - Day Off?

The filter
New Encounters
13 of every 100 players got to this one and no further.
They hold Employee of the Month and never earned it.
How this is counted
44% of the players who launched Terrors to Unveil - Day Off hold Employee of the Month, its first story achievement on Steam, and 29% hold You Got a Gift, its last. The steepest drop comes between Employee of the Month (44%) and New Encounters (31%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Terrors to Unveil - Day Off worth it?
Video Game Backlog
One hour, at list price
Terrors to Unveil - Day Off
- Steam list price, US
- $4.99
- Typical player
- ÷ 1.5 h
- psychological horror game rate
- $3.00/h
- 1.5 h at that rate
- $4
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Terrors to Unveil - Day Off worth it? Probably not.
Fair price
About what a typical psychological horror game charges: $3.33 an hour
Mixed
72% recommend it after the refund windowmost psychological horror games: 91%
Often left unplayed
6% of owners here have played itmost psychological horror games: 65%
How this is counted
At Steam's US list price of $4.99, the typical player's 1.5 hours come to $3.33 an hour. Past the two-hour refund window, 72% of its Steam reviewers recommend it. An hour of Terrors to Unveil - Day Off costs about what the typical one of 341 psychological horror games here charges $3.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (psychological horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Terrors to Unveil - Day Off today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2025
How this is counted
From IGDB, found by its Steam app: the machines Terrors to Unveil - Day Off came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Terrors to Unveil - Day Off?
Give the ball your Steam profile link or name. It reads the games you own most like Terrors to Unveil - Day Off, how long each held you against the typical player, and how long Terrors to Unveil - Day Off would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Terrors to Unveil - Day Off
Fears to Fathom - Woodbury Getaway
Terrors to Unveil - Day Off, but twice the hours
The Complex: Found Footage
Terrors to Unveil - Day Off, but open world, and realistic
Loved · 93%Games like The Complex: Found Footage
Fears to Fathom - Episode 1
Terrors to Unveil - Day Off, but free to play, and half the hours
Loved · 90%Games like Fears to Fathom - Episode 1
Marie's Room
Terrors to Unveil - Day Off, but free to play, and story-rich
Loved · 93%Games like Marie's Room
Overcome Your Fears - Caretaker
Terrors to Unveil - Day Off, but linear, and story-rich
Mixed · 69%Games like Overcome Your Fears - Caretaker
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Terrors to Unveil - Day Off: a kind of game it is that Terrors to Unveil - Day Off is not, a feature its tags carry that Terrors to Unveil - Day Off's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

