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Tank Mechanic Simulator cover

2020 · Tanks · World War II · Building

How long isTank Mechanic Simulator?

by DeGenerals S.A.

14 hours

for the typical playerhalf of them between 5.5 hours and 30 hours

Long for a casual game: 14 hours for the typical player, longer than 794 of 879 casual games here.

Does Tank Mechanic Simulator hold up?

Grows on people

Grows on you seal

85% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 100–200 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/tank-mechanic-simulator#seals"><img src="https://www.videogamebacklog.com/game/tank-mechanic-simulator/seal/grows-on-you.png" width="160" height="160" alt="Tank Mechanic Simulator: Grows on you. 85% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 100–200 hours played."></a>

Do the first two hours of Tank Mechanic Simulator tell you?

In the first two hours49%recommend it

After that92%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 30 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 9,540 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 85% recommend it at 2–5 hours, and 94% at 100–200 hours.

10% of its reviews were written inside Steam's two-hour refund window, and 49% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

14days

At an hour a night, you’d pass the typical player’s 14 hours on Tuesday, November 3.

Half of its reviewers had played between 5.5 and 30 hours: Oct 26 to Nov 19 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Tank Mechanic Simulator worth it?

Is Tank Mechanic Simulator worth it? Yes.

  • Good value

    1.6× the hours of a typical casual game, for the same money

  • Loved

    92% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $19.99, the typical player's 14 hours come to $1.43 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $1.43 an hour, Tank Mechanic Simulator is cheaper per hour than 634 of 879 casual games here: the typical one of 879 casual games here charges $2.31, so the same $19.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Tank Mechanic Simulator?

Give the ball your Steam profile link or name. It reads the games you own most like Tank Mechanic Simulator, how long each held you against the typical player, and how long Tank Mechanic Simulator would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Tank Mechanic Simulator?

  • 1 in 1,160

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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