Video Game Backlog

2012 · Music · Shoot 'Em Up · Rhythm

How long isSymphony?

by Empty Clip Studios

4 hours

for the typical playerhalf of them between 1.5 hours and 8.5 hours

Symphony cover

Symphony among the 176 shoot 'em ups here

The whole tier list
BPlayed tier

#59

of 176

ranked by owners here who played past two hours

57%
got past 2 hours
+14 on the kind's 44%
5%
past 20 hours
about the kind's 3%
77%
launched it
+12 on the kind's 65%
61
libraries own it
1 in 41 of the 2,483 read here
Symphony ↓
#1 Cuphead#176
23% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Symphony tell you?

In the first two hours70%recommend it

After that89%recommend it

16 in 100 said no: 8 after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 8.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,500 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

28% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 48% were already past the window; the typical thumbs-down came 2 hours in.

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When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Wednesday, November 18.

Half of its reviewers had played between 1.5 and 8.5 hours: Nov 16 to Nov 23 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Symphony?

The filter

Niccolò Paganini: 24 Caprices for Solo Violin

20 of every 100 players got to this one and no further.

They hold Solo and never earned it.

  1. Launched it100% launched it
  2. SoloDefeat the first boss−3268% hold it
  3. Niccolò Paganini: 24 Caprices for Solo ViolinUnlock Mezzo-piano difficultyFiltered −2048% hold it
  4. Beethoven: Sonata Op 106 "Hammerklavier"Unlock Mezzo-forte difficulty−2028% hold it
  5. Samuel Barber: Cello Concerto in A minor (Op. 22)Unlock Forte difficulty−1018% hold it
  6. György Ligeti: Étude Nr. 1 "Désordre"Unlock Fortissimo difficulty−89.7% hold it
  7. Opus I"work" or "labour"; a number generally assigned by composers to an individual composition or set of compositions on publication, to help identify their works - Finish the game−55.4% hold it
How this is counted

68% of the players who launched Symphony hold Solo, its first story achievement on Steam, and 5.4% hold Opus I, its last. The steepest drop comes between Solo (68%) and Niccolò Paganini: 24 Caprices for Solo Violin (48%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Symphony worth it?

Is Symphony worth it? Yes.

  • A steal

    2.7× the hours of a typical shoot 'em up, for the same money

  • Liked

    89% recommend it after the refund windowmost shoot 'em ups: 91%

  • Usually played

    77% of owners here have played itmost shoot 'em ups: 75%

How this is counted

At Steam's US list price of $4.99, the typical player's 4 hours come to $1.25 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $1.25 an hour, Symphony is cheaper per hour than 173 of 202 shoot 'em ups here: the typical one of 202 shoot 'em ups here charges $3.33, so the same $4.99 buys 2.7× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (shoot 'em ups) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Symphony today?

On PC and Android

Its own release still plays there: no collection or remaster needed.

  1. todayPC2012
  2. todayAndroid
How this is counted

From IGDB, found by its Steam app: the machines Symphony came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Symphony?

Give the ball your Steam profile link or name. It reads the games you own most like Symphony, how long each held you against the typical player, and how long Symphony would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Symphony

  1. 1

    Beat Hazard

    Symphony, but 2D, and even better loved

    Loved · 95%Games like Beat Hazard

  2. 2

    Beat Hazard 2

    Symphony, but in space

    Liked · 86%Games like Beat Hazard 2

  3. 3

    Audiosurf

    Symphony, but relaxing, and even better loved

    Loved · 96%Games like Audiosurf

  4. 4

    Just Shapes & Beats

    Symphony, but harder, and twice the hours

    Loved · 98%Games like Just Shapes & Beats

  5. 5

    Savant - Ascent

    Symphony, but faster, and half the hours

    Loved · 92%Games like Savant - Ascent

  6. 6

    Crimzon Clover WORLD IGNITION

    Symphony, but couch co-op, and harder

    Loved · 93%Games like Crimzon Clover WORLD IGNITION

All 30 games like Symphony, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Symphony: a kind of game it is that Symphony is not, a feature its tags carry that Symphony's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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