Video Game Backlog

2008 · Music · Rhythm · Music-Based Procedural Generation

How long isAudiosurf?

by Dylan Fitterer

6.5 hours

for the typical playerhalf of them between 2.5 hours and 19 hours

Audiosurf cover

Audiosurf among the 69 rhythm games here

The whole tier list
CPlayed tier

#48

of 69

ranked by owners here who played past two hours

41%
got past 2 hours
−8 on the kind's 49%
9%
past 20 hours
about the kind's 8%
85%
launched it
+12 on the kind's 73%
157
libraries own it
1 in 16 of the 2,472 read here
Audiosurf ↓
#1 Beat Saber#69
15% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Exceptionally loved: 98% recommend it past the refund window, better reviewed than 98 of 114 rhythm games here.

Does Audiosurf hold up?

Holds steady

Holds up seal

At least 96% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of Audiosurf tell you?

In the first two hours89%recommend it

After that98%recommend it

4 in 100 said no: 2 after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 19 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 11,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 97% and 99% recommend it at every stage past the first two hours.

21% of its reviews were written inside Steam's two-hour refund window, and 89% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 43% were already past the window; the typical thumbs-down came 1.5 hours in.

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When would you get there?

7days

At an hour a night, you’d pass the typical player’s 6.5 hours on Saturday, November 21.

Half of its reviewers had played between 2.5 and 19 hours: Nov 17 to Dec 3 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in Audiosurf?

Launched it 100%

Earned its most common achievement 80%

Earned a typical achievement 11%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is Audiosurf worth it?

Is Audiosurf worth it? Yes.

  • A steal

    2.5× the hours of a typical rhythm game, for the same money

  • Loved

    98% recommend it after the refund windowmost rhythm games: 93%

  • Gets played

    85% of owners here have played itmost rhythm games: 77%

How this is counted

At Steam's US list price of $9.99, the typical player's 6.5 hours come to $1.54 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At $1.54 an hour, Audiosurf is cheaper per hour than 95 of 114 rhythm games here: the typical one of 114 rhythm games here charges $3.87, so the same $9.99 buys 2.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (rhythm games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Audiosurf today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2008
How this is counted

From IGDB, found by its Steam app: the machines Audiosurf came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Audiosurf?

Give the ball your Steam profile link or name. It reads the games you own most like Audiosurf, how long each held you against the typical player, and how long Audiosurf would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@ravage holds this page

  1. 1st@ravage18 h
  2. 2nd@the-sullster50 min
  3. 3rd@drayth927 min
  4. 4th@poor-leno26 min
  5. 5th@eltorga2 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Audiosurf?

  • 1 in 605

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Audiosurf

  1. 1

    Beat Hazard

    Audiosurf, but a twin-stick shooter, and 2D

    Loved · 95%Games like Beat Hazard

  2. 2

    Riff Racer

    Audiosurf, but with driving, and more divisive

    Liked · 81%Games like Riff Racer

  3. 3

    Melody's Escape

    Audiosurf, but a 2D platformer, and side-scrolling

    Loved · 93%Games like Melody's Escape

  4. 4

    Symphony

    Audiosurf, but a shoot 'em up, and more divisive

    Liked · 84%Games like Symphony

  5. 5

    Beat Hazard 2

    Audiosurf, but a twin-stick shooter, and half the hours

    Liked · 86%Games like Beat Hazard 2

  6. 6

    Soundodger+

    Audiosurf, but a bullet hell, and half the hours

    Loved · 90%

All 30 games like Audiosurf, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Audiosurf: a kind of game it is that Audiosurf is not, a feature its tags carry that Audiosurf's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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