Video Game BacklogAnalyze your library
Supraworld cover

2025 · Puzzle · Exploration · Metroidvania

How long isSupraworld?

by Supra Games

11 hours

for the typical playerhalf of them between 5 hours and 19 hours

Does Supraworld hold up?

Holds steady

Holds up seal

At least 91% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site
Download PNG
<a href="https://www.videogamebacklog.com/game/supraworld#seals"><img src="https://www.videogamebacklog.com/game/supraworld/seal/holds-up.png" width="160" height="160" alt="Supraworld: Holds up. At least 91% of its Steam reviewers recommend it at every stage from 2 to 50 hours played."></a>

Do the first two hours of Supraworld tell you?

In the first two hours76%recommend it

After that94%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 5 hours and 19 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,620 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 91% and 96% recommend it at every stage past the first two hours.

10% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 5.5 hours in.

When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.

Half of its reviewers had played between 5 and 19 hours: Oct 25 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Supraworld?

The filter

Yellow Rune

18 of every 100 players got to this one and no further.

They hold Green Rune and never earned it.

  1. Launched it100% launched it
  2. Egg OpenerBuilt−793% hold it
  3. Gun with the windBlows−588% hold it
  4. DashUpgrade−1078% hold it
  5. Water CrossedReached−573% hold it
  6. Ghost EggUpgrade−568% hold it
  7. Sponge SuitUpgrade−761% hold it
  8. Laser Magnet Puzzle SolvedUnclouded−1546% hold it
  9. Blue TowerEntered−1333% hold it
  10. Green RuneFound−924% hold it
  11. Yellow RuneFoundFiltered −185.5% hold it
  12. Crack-DownCase Solved?−15.1% hold it
How this is counted

93% of the players who launched Supraworld hold Egg Opener, its first story achievement on Steam, and 5.1% hold Crack-Down, its last. The steepest drop comes between Green Rune (24%) and Yellow Rune (5.5%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Supraworld worth it?

Is Supraworld worth it? Yes.

  • Fair price

    About what a typical adventure game charges: $2.73 an hour

  • Loved

    94% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $29.99, the typical player's 11 hours come to $2.73 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Supraworld costs about what the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Supraworld?

Give the ball your Steam profile link or name. It reads the games you own most like Supraworld, how long each held you against the typical player, and how long Supraworld would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Supraworld?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Supraworld