Video Game Backlog

2020 · FPS · Time Manipulation · Bullet Time

How long isSUPERHOT: MIND CONTROL DELETE?

by SUPERHOT Team

5.5 hours

for the typical playerhalf of them between 2.5 hours and 12 hours

SUPERHOT: MIND CONTROL DELETE among the 563 first-person shooters here

The whole tier list
CPlayed tier

#464

of 563

ranked by owners here who played past two hours

18%
got past 2 hours
−22 on the kind's 40%
3%
past 20 hours
−9 on the kind's 12%
29%
launched it
−29 on the kind's 58%
282
libraries own it
1 in 9 of the 2,472 read here
SUPERHOT: MIND CONTROL DELETE ↓
#1 Cyberpunk 2077#563
71% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does SUPERHOT: MIND CONTROL DELETE hold up?

Holds steady

Do the first two hours of SUPERHOT: MIND CONTROL DELETE tell you?

In the first two hours81%recommend it

After that85%recommend it

16 in 100 said no: 12 after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 81% and 91% recommend it at every stage past the first two hours.

20% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 5.5 hours in.

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When would you get there?

6days

At an hour a night, you’d pass the typical player’s 5.5 hours on Thursday, November 19.

Half of its reviewers had played between 2.5 and 12 hours: Nov 16 to Nov 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in SUPERHOT: MIND CONTROL DELETE?

The filter

so much MORE

25 of every 100 players got to this one and no further.

They hold even MORE and never earned it.

  1. Launched it100% launched it
  2. MORE−793% hold it
  3. MORE and MOREMORE was not enough for you.−984% hold it
  4. even MOREYou still craved MORE.−678% hold it
  5. so much MOREThe MORE you had the MORE you wanted.Filtered −2553% hold it
  6. there's still MOREHow much MORE could there be?−2330% hold it
  7. MORE than everWas it MORE than you expected?−1218% hold it
  8. less is MOREIn the end everything you craved was no MORE.−711% hold it
How this is counted

93% of the players who launched SUPERHOT: MIND CONTROL DELETE hold MORE, its first story achievement on Steam, and 11% hold less is MORE, its last. The steepest drop comes between even MORE (78%) and so much MORE (53%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is SUPERHOT: MIND CONTROL DELETE worth it?

Is SUPERHOT: MIND CONTROL DELETE worth it? It depends.

  • Pricey per hour

    A typical first-person shooter gives 1.7× the hours for the money

  • Liked

    85% recommend it after the refund windowmost first-person shooters: 89%

  • Often left unplayed

    29% of owners here have played itmost first-person shooters: 63%

How this is counted

At Steam's US list price of $24.99, the typical player's 5.5 hours come to $4.54 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $4.54 an hour, SUPERHOT: MIND CONTROL DELETE costs more per hour than 494 of 652 first-person shooters here: the typical one of 652 first-person shooters here charges $2.73.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (first-person shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play SUPERHOT: MIND CONTROL DELETE today?

Almost anywhere

PC, Xbox Series, PS4 and Xbox One.

  1. todayPS42020
  2. todayXbox One2020
  3. todayPC2020in Superhot: One of Us Bundle
  4. todayXbox Series2021
How this is counted

From IGDB, found by its Steam app: the machines SUPERHOT: MIND CONTROL DELETE came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like SUPERHOT: MIND CONTROL DELETE?

Give the ball your Steam profile link or name. It reads the games you own most like SUPERHOT: MIND CONTROL DELETE, how long each held you against the typical player, and how long SUPERHOT: MIND CONTROL DELETE would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@definecoffee holds this page

  1. 1st@definecoffee17 h
  2. 2nd@pr-xy8.5 h
  3. 3rd@bandana-d36.1 h
  4. 4th@veliallast3.7 h
  5. 5th@thenobody66649 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with SUPERHOT: MIND CONTROL DELETE?

  • 1 in 605

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like SUPERHOT: MIND CONTROL DELETE

  1. 1

    Severed Steel

    SUPERHOT, but not a roguelike, and with parkour

    Loved · 95%Games like Severed Steel

  2. 2

    Katana ZERO

    SUPERHOT, but a precision platformer, and a hack and slash game

    Loved · 98%Games like Katana ZERO

  3. 3

    Singularity

    SUPERHOT, but horror, and sci-fi

    Loved · 93%Games like Singularity

  4. 4

    TimeShift

    SUPERHOT, but not a roguelike, and with time travel

    Liked · 80%Games like TimeShift

  5. 5

    Quantum Break

    SUPERHOT, but story-rich, and third-person

    Liked · 86%Games like Quantum Break

  6. 6

    VLADiK BRUTAL

    SUPERHOT, but realistic, and not a roguelike

    Loved · 90%Games like VLADiK BRUTAL

All 30 games like SUPERHOT: MIND CONTROL DELETE, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from SUPERHOT: MIND CONTROL DELETE: a kind of game it is that SUPERHOT: MIND CONTROL DELETE is not, a feature its tags carry that SUPERHOT: MIND CONTROL DELETE's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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