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Strike Vector cover

2014 · Arena Shooter · Fast-Paced · FPS

How long isStrike Vector?

by Ragequit Corporation

2.5 hours

for the typical playerhalf of them between 50 minutes and 7 hours

A slow burner: 75% recommend it at 2–5 hours, 90% at 10–20 hours.

Does Strike Vector hold up?

Grows on people

Do the first two hours of Strike Vector tell you?

In the first two hours49%recommend it

After that83%recommend it

6 of every 20 thumbs-down came after the window had closed, 14 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 50 minutes and 7 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,210 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 75% recommend it at 2–5 hours, and 90% at 10–20 hours.

44% of its reviews were written inside Steam's two-hour refund window, and 49% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 31% were already past the window; the typical thumbs-down came 1 hour in.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.

Half of its reviewers had played between 50 minutes and 7 hours: tonight to Oct 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Would you like Strike Vector?

Give the ball your Steam profile link or name. It reads the games you own most like Strike Vector, how long each held you against the typical player, and how long Strike Vector would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@foxworks1 min
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Strike Vector?

  • All 3

    Copies in the libraries here: launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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