Video Game Backlog

2009 · Immersive · Nature · Exploration

How long isFlower?

by thatgamecompany

2 hours

for the typical playerhalf of them between 55 minutes and 3.5 hours

Flower cover

On the short side for a casual game: 2 hours for the typical player, shorter than 1,590 of 2,002 casual games here.

Do the first two hours of Flower tell you?

In the first two hours72%recommend it

After that89%recommend it

20 in 100 said no: 5 after the window had closed, 15 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 55 minutes and 3.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,190 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

55% of its reviews were written inside Steam's two-hour refund window, and 72% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 24% were already past the window; the typical thumbs-down came 55 minutes in.

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When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Monday, November 16.

Half of its reviewers had played between 55 minutes and 3.5 hours: tonight to Nov 18 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Flower worth it?

Is Flower worth it? Probably not.

  • Pricey per hour

    A typical casual game gives 1.6× the hours for the money

  • Liked

    89% recommend it after the refund windowmost casual games: 91%

  • Often left unplayed

    59% of owners here have played itmost casual games: 71%

How this is counted

At Steam's US list price of $6.99, the typical player's 2 hours come to $3.50 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $3.50 an hour, Flower costs more per hour than 1500 of 2002 casual games here: the typical one of 2002 casual games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Flower today?

On PC, iPhone and PS4

Its own release still plays there: no collection or remaster needed.

  1. PS32009
  2. PS Vita2013
  3. todayPS42015in Journey: Collector's Edition
  4. todayiPhone2017
  5. todayPC2019
How this is counted

From IGDB, found by its Steam app: the machines Flower came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Flower?

Give the ball your Steam profile link or name. It reads the games you own most like Flower, how long each held you against the typical player, and how long Flower would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@eltorga holds this page

  1. 1st@eltorga5.9 h
  2. 2nd@tyr1 min
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Flower?

  • 1 in 227

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Flower

  1. 1

    AER Memories of Old

    Flower, but third-person, and twice the hours

    Liked · 86%Games like AER Memories of Old

  2. 2

    The Plan

    Flower, but a quarter of the hours

    Loved · 92%Games like The Plan

  3. 3

    Feather

    Flower, but third-person, and half the hours

    Liked · 82%

  4. 4

    Vane

    Flower, but a walking sim, and more divisive

    Divisive · 55%

  5. 5

    Superflight

    Flower, but procedurally generated, and even better loved

    Loved · 96%Games like Superflight

  6. 6

    A Short Hike

    Flower, but a 3D platformer, and pixel art

    Loved · 99%Games like A Short Hike

All 30 games like Flower, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Flower: a kind of game it is that Flower is not, a feature its tags carry that Flower's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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