Video Game Backlog

2023 · Sci-fi · Combat · FPS

How long isSPRAWL?

by MAETH

5 hours

for the typical playerhalf of them between 2.5 hours and 7.5 hours

SPRAWL cover

SPRAWL among the 75 boomer shooters here

The whole tier list
CPlayed tier

#46

of 75

ranked by owners here who played past two hours

11%
got past 2 hours
−16 on the kind's 27%
0%
past 20 hours
−3 on the kind's 3%
29%
launched it
−19 on the kind's 47%
66
libraries own it
1 in 38 of the 2,477 read here
SPRAWL ↓
#1 ULTRAKILL#75
71% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does SPRAWL hold up?

Holds steady

Holds up seal

At least 90% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of SPRAWL tell you?

In the first two hours66%recommend it

After that92%recommend it

13 in 100 said no: 6 after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 7.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,990 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 96% recommend it at every stage past the first two hours.

22% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 44% were already past the window; the typical thumbs-down came 1.5 hours in.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 5 hours on Thursday, November 19.

Half of its reviewers had played between 2.5 and 7.5 hours: Nov 17 to Nov 22 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in SPRAWL?

The filter

Club Simulacra

15 of every 100 players got to this one and no further.

They hold The Walled City and never earned it.

  1. Launched it100% launched it
  2. The Walled CityComplete E1M1−4159% hold it
  3. Club SimulacraComplete E1M2Filtered −1544% hold it
  4. Open Air SicknessComplete E1M3−836% hold it
  5. Ghost WetwareComplete E1M4−432% hold it
  6. The CanalsComplete E1M5−428% hold it
  7. WastelandComplete E2M1−226% hold it
  8. SpiralComplete E2M2−224% hold it
  9. Nexus CoreComplete E2M3−222% hold it
  10. Gor ComplexComplete E2M4−121% hold it
  11. Paradise LostComplete E3M1−219% hold it
  12. The SpireComplete E3M3−118% hold it
How this is counted

59% of the players who launched SPRAWL hold The Walled City, its first story achievement on Steam, and 18% hold The Spire, its last. The steepest drop comes between The Walled City (59%) and Club Simulacra (44%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is SPRAWL worth it?

Is SPRAWL worth it? Mostly.

  • Fair price

    About what a typical boomer shooter charges: $3.00 an hour

  • Loved

    92% recommend it after the refund windowmost boomer shooters: 92%

  • Often left unplayed

    29% of owners here have played itmost boomer shooters: 56%

How this is counted

At Steam's US list price of $14.99, the typical player's 5 hours come to $3.00 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. An hour of SPRAWL costs about what the typical one of 79 boomer shooters here charges $2.85.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (boomer shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play SPRAWL today?

On Xbox Series, PS5 and PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2023
  2. todayXbox Series2024
  3. todayPS52024
How this is counted

From IGDB, found by its Steam app: the machines SPRAWL came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like SPRAWL?

Give the ball your Steam profile link or name. It reads the games you own most like SPRAWL, how long each held you against the typical player, and how long SPRAWL would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@veliallast37 min
  2. 2nd@horny11 min
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like SPRAWL

  1. 1

    Turbo Overkill

    SPRAWL, but retro, and twice the hours

    Loved · 94%Games like Turbo Overkill

  2. 2

    Hard Reset

    SPRAWL, but harder, and with robots

    Liked · 81%Games like Hard Reset

  3. 3

    Selaco

    SPRAWL, but 2.5D, and twice the hours

    Loved · 93%Games like Selaco

  4. 4

    Prodeus

    SPRAWL, but gorier, and retro

    Loved · 92%Games like Prodeus

  5. 5

    Quake

    SPRAWL, but gorier, and even better loved

    Loved · 96%Games like Quake

  6. 6

    DUSK

    SPRAWL, but horror, and even better loved

    Loved · 97%Games like DUSK

All 30 games like SPRAWL, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from SPRAWL: a kind of game it is that SPRAWL is not, a feature its tags carry that SPRAWL's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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