2020 · RPG · RTS · City Builder
How long isSpellForce 3: Fallen God?
by Grimlore Games
21 hours
for the typical playerhalf of them between 6.5 hours and 35 hours
On the long side for a strategy game: 21 hours for the typical player, longer than 767 of 968 strategy games here.
84% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
Do the first two hours of SpellForce 3: Fallen God tell you?
In the first two hours65%recommend it
After that90%recommend it
14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 21 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 35 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,580 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
10% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 7 hours in.
When would you get there?
3weeks
At an hour a night, you’d pass the typical player’s 21 hours on Tuesday, November 10.
Half of its reviewers had played between 6.5 and 35 hours: Oct 27 to Nov 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in SpellForce 3: Fallen God?

The filter
Noag Confused!
13 of every 100 players got to this one and no further.
They hold Chieftain and never earned it.
How this is counted
27% of the players who launched SpellForce 3: Fallen God hold Chieftain, its first story achievement on Steam, and 13% hold Avenger Assembled, its last. The steepest drop comes between Chieftain (27%) and Noag Confused! (14%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is SpellForce 3: Fallen God worth it?
Video Game Backlog
One hour, at list price
SpellForce 3: Fallen God
- Steam list price, US
- $19.99
- Typical player
- ÷ 21 h
- strategy game rate
- $1.67/h
- 21 h at that rate
- $35
List price. Not a sale price,
not what anyone paid.
Is SpellForce 3: Fallen God worth it? Yes.
Good value
1.8× the hours of a typical strategy game, for the same money
Loved
90% recommend it after the refund windowmost strategy games: 88%
How this is counted
At Steam's US list price of $19.99, the typical player's 21 hours come to 95¢ an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At 95¢ an hour, SpellForce 3: Fallen God is cheaper per hour than 757 of 968 strategy games here: the typical one of 968 strategy games here charges $1.67, so the same $19.99 buys 1.8× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like SpellForce 3: Fallen God?
Give the ball your Steam profile link or name. It reads the games you own most like SpellForce 3: Fallen God, how long each held you against the typical player, and how long SpellForce 3: Fallen God would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like SpellForce 3: Fallen God
- SpellForce 2 - Faith in Destiny12hours
SpellForce 2 - Faith in Destiny
- SpellForce 3 Soul Harvest21hours
SpellForce 3 Soul Harvest
- SpellForce: Platinum Edition48hours
SpellForce: Platinum Edition
- Age of Empires IV: Anniversary Edition29hours
Age of Empires IV: Anniversary Edition
- Dungeons 423hours
Dungeons 4
- Age of Empires III: Definitive Edition17hours
Age of Empires III: Definitive Edition
- Warhammer 40,000: Dawn of War - Definitive Edition9.5hours
Warhammer 40,000: Dawn of War - Definitive Edition
- Command & Conquer 3: Tiberium Wars™14hours
Command & Conquer 3: Tiberium Wars™
- Northgard: Definitive Edition19hours
Northgard: Definitive Edition
- Command & Conquer: Red Alert™, Counterstrike™ and The Aftermath™4.5hours
Command & Conquer: Red Alert™, Counterstrike™ and The Aftermath™
- Warstone TD14hours
Warstone TD
- Kingdom Wars19hours
Kingdom Wars
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.

