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2020 · Real Time Tactics · Tower Defense · Card Battler

How long isNecronator: Dead Wrong?

4.5 hours

for the typical playerhalf of them between 1.5 hours and 10 hours

Necronator: Dead Wrong cover

On the short side for a real-time tactics game: 4.5 hours for the typical player, shorter than 125 of 154 real-time tactics games here.

Do the first two hours of Necronator: Dead Wrong tell you?

In the first two hours59%recommend it

After that72%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 10 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 531 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

28% of its reviews were written inside Steam's two-hour refund window, and 59% of those recommend it. After the window, 72% do. Of the players who gave it a thumbs-down, 64% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Tuesday, October 27.

Half of its reviewers had played between 1.5 and 10 hours: Oct 24 to Nov 1 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Necronator: Dead Wrong?

The filter

Sand Slayer

14 of every 100 players got to this one and no further.

They hold Onto The Next Sector! and never earned it.

  1. Launched it100% launched it
  2. Fall of SnowfallDefeat Lord Balderdash and his Yeti−3664% hold it
  3. Onto The Next Sector!Finish 1st sector for the 1st time in campaign mode64% hold it
  4. Sand SlayerDefeat Sultana Al'Noobi in Genie FormFiltered −1450% hold it
  5. Proceed To The Next Sector!Finish 2nd sector for the 1st time in campaign mode−149% hold it
  6. Hunted the HuntressDefeat Flosshilde the Huntress and her mount−1237% hold it
  7. This Isn't The EndingFinish 3rd sector for the 1st time in campaign mode−136% hold it
How this is counted

64% of the players who launched Necronator: Dead Wrong hold Fall of Snowfall, its first story achievement on Steam, and 36% hold This Isn't The Ending, its last. The steepest drop comes between Onto The Next Sector! (64%) and Sand Slayer (50%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Necronator: Dead Wrong worth it?

Is Necronator: Dead Wrong worth it? Probably not.

  • Pricey per hour

    A typical real-time tactics game gives 1.7× the hours for the money

  • Mixed

    72% recommend it after the refund windowmost real-time tactics games: 86%

How this is counted

At Steam's US list price of $12.99, the typical player's 4.5 hours come to $2.89 an hour. Past the two-hour refund window, 72% of its Steam reviewers recommend it. At $2.89 an hour, Necronator: Dead Wrong costs more per hour than 119 of 154 real-time tactics games here: the typical one of 154 real-time tactics games here charges $1.69.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Necronator: Dead Wrong?

Give the ball your Steam profile link or name. It reads the games you own most like Necronator: Dead Wrong, how long each held you against the typical player, and how long Necronator: Dead Wrong would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.