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SpellForce 2 - Demons of the Past cover

2014 · RPG · RTS · Fantasy

How long isSpellForce 2 - Demons of the Past?

by THQ Nordic & Mind Over Matter Studios

12 hours

for the typical playerhalf of them between 3 hours and 34 hours

Do the first two hours of SpellForce 2 - Demons of the Past tell you?

In the first two hours37%recommend it

After that52%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 3 hours and 34 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 370 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

19% of its reviews were written inside Steam's two-hour refund window, and 37% of those recommend it. After the window, 52% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 8 hours in.

When would you get there?

12days

At an hour a night, you’d pass the typical player’s 12 hours on Monday, November 2.

Half of its reviewers had played between 3 and 34 hours: Oct 24 to Nov 24 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in SpellForce 2 - Demons of the Past?

The filter

The last march

10 of every 100 players got to this one and no further.

They hold Frozen steps and never earned it.

  1. Launched it100% launched it
  2. First stepsComplete Westguard−7327% hold it
  3. Stepping upComplete Stepping Stones−720% hold it
  4. Walking among usComplete Realm of the Gods−218% hold it
  5. Tour to the pastComplete The Citadel−216% hold it
  6. FlyComplete Depths of Kul’rath−115% hold it
  7. Footsteps in dustComplete Remains of Steelcoast−213% hold it
  8. Walking in the shadowComplete Shadow Realm13% hold it
  9. Frozen stepsComplete Icewastes of Shalibar−112% hold it
  10. The last marchComplete Forest of ArganFiltered −102.3% hold it
How this is counted

27% of the players who launched SpellForce 2 - Demons of the Past hold First steps, its first story achievement on Steam, and 2.3% hold The last march, its last. The steepest drop comes between Frozen steps (12%) and The last march (2.3%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is SpellForce 2 - Demons of the Past worth it?

Is SpellForce 2 - Demons of the Past worth it? Probably not.

  • Fair price

    About what a typical real-time strategy game charges: $1.67 an hour

  • Divisive

    52% recommend it after the refund windowmost real-time strategy games: 87%

How this is counted

At Steam's US list price of $19.99, the typical player's 12 hours come to $1.67 an hour. Past the two-hour refund window, 52% of its Steam reviewers recommend it. An hour of SpellForce 2 - Demons of the Past costs about what the typical one of 220 real-time strategy games here charges $1.69.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time strategy games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like SpellForce 2 - Demons of the Past?

Give the ball your Steam profile link or name. It reads the games you own most like SpellForce 2 - Demons of the Past, how long each held you against the typical player, and how long SpellForce 2 - Demons of the Past would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@foxworks holds this page

  1. 1st@foxworks2.1 h
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Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.