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Space Pirates and Zombies 2 cover

2017 · Space · RPG · Zombies

How long isSpace Pirates and Zombies 2?

by MinMax Games Ltd.

20 hours

for the typical playerhalf of them between 9 hours and 39 hours

Does Space Pirates and Zombies 2 hold up?

Grows on people

Do the first two hours of Space Pirates and Zombies 2 tell you?

In the first two hours29%recommend it

After that84%recommend it

13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 20 hours or less when they gave their verdict. The middle half sat between 9 hours and 39 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,840 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 73% recommend it at 5–10 hours, and 94% at 50–100 hours.

10% of its reviews were written inside Steam's two-hour refund window, and 29% of those recommend it. After the window, 84% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 6 hours in.

When would you get there?

20days

At an hour a night, you’d pass the typical player’s 20 hours on Monday, November 9.

Half of its reviewers had played between 9 and 39 hours: Oct 29 to Nov 28 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Space Pirates and Zombies 2?

The filter

Go There, Do That!

15 of every 100 players got to this one and no further.

They hold Basic Training and never earned it.

  1. Launched it100% launched it
  2. Level 13The bane of Carl's existence.−793% hold it
  3. Basic TrainingSystems checks complete!−588% hold it
  4. Go There, Do That!Learn how to command strike craftFiltered −1573% hold it
  5. Raid BusterBlow up some defenseless strike craft.−469% hold it
  6. Live Fire ExerciseDon't worry, it was just a bandit.−1059% hold it
  7. Sticky MessInvestigate the zombie signal−752% hold it
  8. An Old FriendMeet someone from your past and blow up their stuff−1339% hold it
  9. DisinfectedClear the galaxy of infection−1425% hold it
  10. The EndComplete the story−223% hold it
How this is counted

93% of the players who launched Space Pirates and Zombies 2 hold Level 13, its first story achievement on Steam, and 23% hold The End, its last. The steepest drop comes between Basic Training (88%) and Go There, Do That! (73%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Space Pirates and Zombies 2 worth it?

Is Space Pirates and Zombies 2 worth it? Yes.

  • Good value

    1.5× the hours of a typical RPG, for the same money

  • Liked

    84% recommend it after the refund windowmost RPGs: 88%

How this is counted

At Steam's US list price of $19.99, the typical player's 20 hours come to $1.00 an hour. Past the two-hour refund window, 84% of its Steam reviewers recommend it. At $1.00 an hour, Space Pirates and Zombies 2 is cheaper per hour than 764 of 1061 RPGs here: the typical one of 1061 RPGs here charges $1.54, so the same $19.99 buys 1.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Space Pirates and Zombies 2?

Give the ball your Steam profile link or name. It reads the games you own most like Space Pirates and Zombies 2, how long each held you against the typical player, and how long Space Pirates and Zombies 2 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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