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2023 · Turn-Based Tactics · Turn-Based Combat · Tactical

How long isShowgunners?

by Artificer

15 hours

for the typical playerhalf of them between 8 hours and 24 hours

Does Showgunners hold up?

Grows on people

Grows on you seal

84% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/showgunners#seals"><img src="https://www.videogamebacklog.com/game/showgunners/seal/grows-on-you.png" width="160" height="160" alt="Showgunners: Grows on you. 84% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 20–50 hours played."></a>

Do the first two hours of Showgunners tell you?

In the first two hours75%recommend it

After that94%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 8 hours and 24 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 84% recommend it at 2–5 hours, and 99% at 20–50 hours.

6% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 79% were already past the window; the typical thumbs-down came 5.5 hours in.

When would you get there?

15days

At an hour a night, you’d pass the typical player’s 15 hours on Wednesday, November 4.

Half of its reviewers had played between 8 and 24 hours: Oct 28 to Nov 13 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Showgunners?

The filter

Old Quarter

23 of every 100 players got to this one and no further.

They hold Season Premiere and never earned it.

  1. Launched it100% launched it
  2. Season Premiere−1486% hold it
  3. Old QuarterFiltered −2363% hold it
  4. Enter: TybaltHave Tybalt join your squad.−756% hold it
  5. Abandoned Housing Block−749% hold it
  6. Alex, is That You?Have Warden join your squad.−346% hold it
  7. Metro Central−343% hold it
  8. Six Barrels of GunHave Zoe join your squad.−439% hold it
  9. Universal SoldierHave Phantom join your squad.−336% hold it
  10. Amber Harbor−432% hold it
  11. StarBeat the game on any difficulty level.−428% hold it
  12. Shooting StarDefeat Orion Ford.28% hold it
How this is counted

86% of the players who launched Showgunners hold Season Premiere, its first story achievement on Steam, and 28% hold Shooting Star, its last. The steepest drop comes between Season Premiere (86%) and Old Quarter (63%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Showgunners worth it?

Is Showgunners worth it? Yes.

  • Fair price

    About what a typical Steam game charges: $2.00 an hour

  • Loved

    94% recommend it after the refund windowmost Steam games: 90%

How this is counted

At Steam's US list price of $29.99, the typical player's 15 hours come to $2.00 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. An hour of Showgunners costs about what the typical one of 4904 Steam games here charges $2.10.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (Steam games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Showgunners?

Give the ball your Steam profile link or name. It reads the games you own most like Showgunners, how long each held you against the typical player, and how long Showgunners would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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