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Ship Graveyard Simulator 2 cover

2023 · Destruction · Online Co-Op · Exploration

How long isShip Graveyard Simulator 2?

by Games Incubator & Hypnotic Ants

25 hours

for the typical playerhalf of them between 8.5 hours and 76 hours

Long for a management game: 25 hours for the typical player, longer than 401 of 426 management games here.

Does Ship Graveyard Simulator 2 hold up?

Holds steady

Do the first two hours of Ship Graveyard Simulator 2 tell you?

In the first two hours44%recommend it

After that79%recommend it

17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 25 hours or less when they gave their verdict. The middle half sat between 8.5 hours and 76 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,220 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 75% and 83% recommend it at every stage past the first two hours.

6% of its reviews were written inside Steam's two-hour refund window, and 44% of those recommend it. After the window, 79% do. Of the players who gave it a thumbs-down, 86% were already past the window; the typical thumbs-down came 17 hours in.

When would you get there?

4weeks

At an hour a night, you’d pass the typical player’s 25 hours on Sunday, November 15.

Half of its reviewers had played between 8.5 and 76 hours: Oct 30 to Jan 5, 2027 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Ship Graveyard Simulator 2 worth it?

Is Ship Graveyard Simulator 2 worth it? Yes.

  • Good value

    1.7× the hours of a typical management game, for the same money

  • Mixed

    79% recommend it after the refund windowmost management games: 87%

How this is counted

At Steam's US list price of $24.99, the typical player's 25 hours come to $1.00 an hour. Past the two-hour refund window, 79% of its Steam reviewers recommend it. At $1.00 an hour, Ship Graveyard Simulator 2 is cheaper per hour than 348 of 426 management games here: the typical one of 426 management games here charges $1.67, so the same $24.99 buys 1.7× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Ship Graveyard Simulator 2?

Give the ball your Steam profile link or name. It reads the games you own most like Ship Graveyard Simulator 2, how long each held you against the typical player, and how long Ship Graveyard Simulator 2 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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