2019 · Action · Adventure
How long isSekiro™: Shadows Die Twice?
by FromSoftware, Inc.
35 hours
for the typical playerhalf of them between 12 hours and 69 hours
76% recommend it at 0 to 2 hours
90% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
99% recommend it at 50 to 100 hours
99% recommend it at 100 to 200 hours
98% recommend it at 200 to 500 hours
95% recommend it past 500 hours
Does Sekiro™: Shadows Die Twice hold up?
It holds steady: between 90% and 99% recommend it at every stage past the first two hours.
How long would it take you?
Your Steam profile link or name: where you are in Sekiro™: Shadows Die Twice, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.
@tyrese-maxey holds this page
- 1st
@tyrese-maxey77 h - 2nd
@testuser128 h - 3rd
@gwynn723 h - 4th
@showyjozy21 h - 5th
@keita1.3 h - 6th
@poor-leno1 min
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is Sekiro™: Shadows Die Twice worth it?
Video Game Backlog
One hour, at list price
Sekiro™: Shadows Die Twice
- Steam list price, US
- $59.99
- Typical player
- ÷ 35 h
List price. Not a sale price,
not what anyone paid.
- 96%recommend it once the refund window has closed
- 90–99%at every stage past two hours: it holds steady
- 13 of 73Steam libraries read here that own it never launched it
Do the first two hours of Sekiro™: Shadows Die Twice tell you?
In the first two hours76%recommend it
After that96%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
3% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 85% were already past the window; the typical thumbs-down came 9 hours in.
Where do players get filtered in Sekiro™: Shadows Die Twice?

The filter
Gyoubu Masataka Oniwa
33 of every 100 players got to this one and no further.
They hold Shinobi Prosthetic and never earned it.
How far do players get in Sekiro™: Shadows Die Twice?
94% of the players who launched Sekiro™: Shadows Die Twice hold Revered Blade, its first story achievement on Steam, and 40% hold Guardian Ape, its last. The steepest drop comes between Shinobi Prosthetic (90%) and Gyoubu Masataka Oniwa (57%).
Did everyone who owns Sekiro™: Shadows Die Twice play it?
13 of 73
Steam libraries read here that own it never launched it
How well is Sekiro™: Shadows Die Twice remembered?
1 in 8
Name 100 runs say its name, 13% of them: players asked to name 100 games from memory.
How this page counts
- The hours
- Half of its Steam reviewers had played 35 hours or less when they gave their verdict. The middle half sat between 12 hours and 69 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 358,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $59.99, the typical player's 35 hours come to $1.71 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- Everyone's copy
- Counted from the Steam libraries read here, not from all of Steam's players.




