2019 · Souls-like · Ninja · Stealth
How long isSekiro™: Shadows Die Twice?
by FromSoftware, Inc.
35 hours
for the typical playerhalf of them between 12 hours and 69 hours
Sekiro™: Shadows Die Twice among the 64 soulslikes here
The whole tier list#4
of 64
ranked by owners here who played past two hours
- 81%
- got past 2 hours
- +26 on the kind's 55%
- 48%
- past 20 hours
- +22 on the kind's 27%
- 91%
- launched it
- +23 on the kind's 68%
- 331
- libraries own it
- 1 in 7 of the 2,453 read here
Next to it in the ranking
Long for a soulslike: 35 hours for the typical player, longer than 103 of 110 soulslikes here.
76% recommend it at 0 to 2 hours
90% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
97% recommend it at 20 to 50 hours
99% recommend it at 50 to 100 hours
99% recommend it at 100 to 200 hours
98% recommend it at 200 to 500 hours
95% recommend it past 500 hours
Does Sekiro™: Shadows Die Twice hold up?
Holds steady
Do the first two hours of Sekiro™: Shadows Die Twice tell you?
In the first two hours76%recommend it
After that96%recommend it
5 in 100 said no: 4 after the window had closed, 1 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 35 hours or less when they gave their verdict. The middle half sat between 12 hours and 69 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 358,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 90% and 99% recommend it at every stage past the first two hours.
3% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 85% were already past the window; the typical thumbs-down came 9 hours in.
When would you get there?
5weeks
At an hour a night, you’d pass the typical player’s 35 hours on Friday, December 18.
Half of its reviewers had played between 12 and 69 hours: Nov 25 to Jan 21, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Sekiro™: Shadows Die Twice?

The filter
Gyoubu Masataka Oniwa
33 of every 100 players got to this one and no further.
They hold Shinobi Prosthetic and never earned it.
How this is counted
94% of the players who launched Sekiro™: Shadows Die Twice hold Revered Blade, its first story achievement on Steam, and 40% hold Guardian Ape, its last. The steepest drop comes between Shinobi Prosthetic (90%) and Gyoubu Masataka Oniwa (57%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
How many endings does Sekiro™: Shadows Die Twice have?
Where did you leave it?
Stopped part way? Your Steam profile brings back the story so far, read aloud, up to the last story achievement you hold. Nothing past it.
No Steam, or played it elsewhere?
Is Sekiro™: Shadows Die Twice worth it?
Video Game Backlog
One hour, at list price
Sekiro™: Shadows Die Twice
- Steam list price, US
- $59.99
- Typical player
- ÷ 35 h
- soulslike rate
- $2.05/h
- 35 h at that rate
- $72
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Sekiro™: Shadows Die Twice worth it? Yes.
Fair price
About what a typical soulslike charges: $1.71 an hour
Loved
96% recommend it after the refund windowmost soulslikes: 85%
Gets played
91% of owners here have played itmost soulslikes: 62%
How this is counted
At Steam's US list price of $59.99, the typical player's 35 hours come to $1.71 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. An hour of Sekiro™: Shadows Die Twice costs about what the typical one of 110 soulslikes here charges $2.05.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (soulslikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Sekiro™: Shadows Die Twice today?
On PS4, PC and Xbox One
Its own release still plays there: no collection or remaster needed.
- todayPS42019
- todayPC2019
- todayXbox One2019
How this is counted
From IGDB, found by its Steam app: the machines Sekiro™: Shadows Die Twice came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Sekiro™: Shadows Die Twice?
Give the ball your Steam profile link or name. It reads the games you own most like Sekiro™: Shadows Die Twice, how long each held you against the typical player, and how long Sekiro™: Shadows Die Twice would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@teddy-bear-inc holds this page
- 1st
@teddy-bear-inc216 h - 2nd
@nu1x159 h - 3rd
@tyrese-maxey77 h - 4th
@neverseeyou64 h - 5th
@goofy-ahh-face61 h - 6th
@pelinal51 h - 7th
@hermes51 h - 8th
@z3rox37 h
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Sekiro™: Shadows Die Twice?
- B
The middle pick of 12 players on the Steam tier list
1 in 7
Name 100 runs say its name: players asked to name 100 games from memory
In @pelinal's Top 4
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more. The tier is the middle player's on the Steam tier list, shown once ten players have ranked it.
Games like Sekiro™: Shadows Die Twice
Ghost of Tsushima DIRECTOR'S CUT
Much the same as Sekiro: Shadows Die Twice
Loved · 94%Games like Ghost of Tsushima DIRECTOR'S CUT
Nioh: Complete Edition
Sekiro: Shadows Die Twice, but not open world, and more divisive
Mixed · 79%Games like Nioh: Complete Edition
DARK SOULS: REMASTERED
Sekiro: Shadows Die Twice, but not open world
Loved · 92%Games like DARK SOULS: REMASTERED
WUCHANG: Fallen Feathers
Sekiro: Shadows Die Twice, but half the hours, and more divisive
Divisive · 57%Games like WUCHANG: Fallen Feathers
Black Myth: Wukong
Sekiro: Shadows Die Twice, but steeped in myth
Loved · 96%Games like Black Myth: Wukong
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Sekiro™: Shadows Die Twice: a kind of game it is that Sekiro™: Shadows Die Twice is not, a feature its tags carry that Sekiro™: Shadows Die Twice's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.




