2016 · Platformer · Foxes · Puzzle Platformer
How long isSeasons after Fall?
by Swing Swing Submarine
6.5 hours
for the typical playerhalf of them between 3.5 hours and 9 hours
Seasons after Fall among the 218 puzzle platformers here
The whole tier list#55
of 218
ranked by owners here who played past two hours
- 51%
- got past 2 hours
- +11 on the kind's 40%
- 1%
- past 20 hours
- about the kind's 3%
- 62%
- launched it
- +3 on the kind's 59%
- 105
- libraries own it
- 1 in 24 of the 2,483 read here
Next to it in the ranking
Good value: $1.54 an hour, cheaper than 195 of 236 puzzle platformers here.
56% recommend it at 0 to 2 hours
76% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
89% recommend it at 10 to 20 hours
Does Seasons after Fall hold up?
Grows on people

76% of its Steam reviewers recommend it at 2–5 hours played, and 89% at 10–20 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Seasons after Fall tell you?
In the first two hours56%recommend it
After that85%recommend it
19 in 100 said no: 13 after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 9 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,180 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 76% recommend it at 2–5 hours, and 89% at 10–20 hours.
15% of its reviews were written inside Steam's two-hour refund window, and 56% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 67% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Saturday, November 21.
Half of its reviewers had played between 3.5 and 9 hours: Nov 18 to Nov 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Seasons after Fall?

The filter
Fall fresco
18 of every 100 players got to this one and no further.
They hold Winter fresco and never earned it.
How this is counted
85% of the players who launched Seasons after Fall hold An awakening, its first story achievement on Steam, and 17% hold Seasons after Fall, its last. The steepest drop comes between Winter fresco (70%) and Fall fresco (52%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Seasons after Fall worth it?
Video Game Backlog
One hour, at list price
Seasons after Fall
- Steam list price, US
- $9.99
- Typical player
- ÷ 6.5 h
- puzzle platformer rate
- $2.86/h
- 6.5 h at that rate
- $19
List price. Not a sale price,
not what anyone paid.
Is Seasons after Fall worth it? Yes.
Good value
1.9× the hours of a typical puzzle platformer, for the same money
Liked
85% recommend it after the refund windowmost puzzle platformers: 90%
Usually played
62% of owners here have played itmost puzzle platformers: 61%
How this is counted
At Steam's US list price of $9.99, the typical player's 6.5 hours come to $1.54 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. At $1.54 an hour, Seasons after Fall is cheaper per hour than 195 of 236 puzzle platformers here: the typical one of 236 puzzle platformers here charges $2.86, so the same $9.99 buys 1.9× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (puzzle platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Seasons after Fall today?
On PS4, Xbox One and PC
Its own release still plays there: no collection or remaster needed.
- todayPC2016
- todayPS42017
- todayXbox One2017
How this is counted
From IGDB, found by its Steam app: the machines Seasons after Fall came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Seasons after Fall?
Give the ball your Steam profile link or name. It reads the games you own most like Seasons after Fall, how long each held you against the typical player, and how long Seasons after Fall would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Seasons after Fall
Never Alone (Kisima Ingitchuna)
Seasons after Fall, but couch co-op, and story-rich
Liked · 80%Games like Never Alone (Kisima Ingitchuna)
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Seasons after Fall: a kind of game it is that Seasons after Fall is not, a feature its tags carry that Seasons after Fall's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









