2015 · Puzzle · Puzzle Platformer · Horror
How long isMagnetic: Cage Closed?
4 hours
for the typical playerhalf of them between 2 hours and 7 hours
A brick wall partway in: one story step stops 35 in 100 of the players who launched it.
Do the first two hours of Magnetic: Cage Closed tell you?
In the first two hours45%recommend it
After that75%recommend it
12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2 hours and 7 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 348 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
24% of its reviews were written inside Steam's two-hour refund window, and 45% of those recommend it. After the window, 75% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Monday, October 26.
Half of its reviewers had played between 2 and 7 hours: Oct 24 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Magnetic: Cage Closed?

The filter
We Can Rebuild It, We Have the Technology
36 of every 100 players got to this one and no further.
They hold Let the Trial Begin and never earned it.
How this is counted
61% of the players who launched Magnetic: Cage Closed hold Let the Trial Begin, its first story achievement on Steam, and 18% hold There Are Many Like It, But This One is Mine, its last. The steepest drop comes between Let the Trial Begin (61%) and We Can Rebuild It, We Have the Technology (25%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Magnetic: Cage Closed worth it?
Video Game Backlog
One hour, at list price
Magnetic: Cage Closed
- Steam list price, US
- $14.99
- Typical player
- ÷ 4 h
- puzzle platformer rate
- $2.86/h
- 4 h at that rate
- $11
List price. Not a sale price,
not what anyone paid.
Is Magnetic: Cage Closed worth it? Probably not.
Pricey per hour
A typical puzzle platformer gives 1.3× the hours for the money
Mixed
75% recommend it after the refund windowmost puzzle platformers: 90%
How this is counted
At Steam's US list price of $14.99, the typical player's 4 hours come to $3.75 an hour. Past the two-hour refund window, 75% of its Steam reviewers recommend it. At $3.75 an hour, Magnetic: Cage Closed costs more per hour than 174 of 236 puzzle platformers here: the typical one of 236 puzzle platformers here charges $2.86.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (puzzle platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Magnetic: Cage Closed?
Give the ball your Steam profile link or name. It reads the games you own most like Magnetic: Cage Closed, how long each held you against the typical player, and how long Magnetic: Cage Closed would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@foxworks holds this page
- 1st
@foxworks3.6 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Magnetic: Cage Closed?
1 in 3,515
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.




