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Sclash cover

2023 · 2D Fighter · Swordplay · Spectacle fighter

Sclash

by Bevel bakery

A wall partway in: one story step stops 19 in 100 of the players who launched it.

Where do players get filtered in Sclash?

The filter

A malicious goddess

19 of every 100 players got to this one and no further.

They hold The beginning of your journey and never earned it.

  1. Launched it100% launched it
  2. The beginning of your journeyStart the story mode.−3961% hold it
  3. A malicious goddessSlay a fox general.Filtered −1942% hold it
  4. Training completeComplete the first chapter of the story mode.−438% hold it
  5. ExiledComplete the second chapter of the story mode.−533% hold it
  6. Meeting an old masterComplete the third chapter of the story mode.−627% hold it
  7. Samurai of the mountainsEnjoy your stay with the Fuyu clan.−225% hold it
  8. Izanagi−322% hold it
  9. Newfound powerComplete the fourth chapter of the story mode.−121% hold it
  10. A dear friendMeet with Akiko again.−219% hold it
  11. Susanoo−217% hold it
  12. The end of your journeyComplete the story mode.17% hold it
How this is counted

61% of the players who launched Sclash hold The beginning of your journey, its first story achievement on Steam, and 17% hold The end of your journey, its last. The steepest drop comes between The beginning of your journey (61%) and A malicious goddess (42%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Sclash?

Give the ball your Steam profile link or name. It reads the games you own most like Sclash, how long each held you against the typical player, and how long Sclash would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Sclash?

  • 3 of 3

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.