2016 · Building · Management · Sandbox
How long isRollerCoaster Tycoon World?
by Nvizzio Creations
6.5 hours
for the typical playerhalf of them between 2 hours and 16 hours
Widely disliked: only 29% recommend it past the refund window; most simulation games here, 90%.
14% recommend it at 0 to 2 hours
27% recommend it at 2 to 5 hours
28% recommend it at 5 to 10 hours
30% recommend it at 10 to 20 hours
27% recommend it at 20 to 50 hours
26% recommend it at 50 to 100 hours
Does RollerCoaster Tycoon World hold up?
Holds steady
Do the first two hours of RollerCoaster Tycoon World tell you?
In the first two hours14%recommend it
After that29%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,920 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 26% and 30% recommend it at every stage past the first two hours.
23% of its reviews were written inside Steam's two-hour refund window, and 14% of those recommend it. After the window, 29% do. Of the players who gave it a thumbs-down, 74% were already past the window; the typical thumbs-down came 5.5 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.
Half of its reviewers had played between 2 and 16 hours: Oct 22 to Nov 5 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is RollerCoaster Tycoon World worth it?
Video Game Backlog
One hour, at list price
RollerCoaster Tycoon World
- Steam list price, US
- $14.99
- Typical player
- ÷ 6.5 h
- simulation game rate
- $2.00/h
- 6.5 h at that rate
- $13
About the going rate
List price. Not a sale price,
not what anyone paid.
Is RollerCoaster Tycoon World worth it? It depends.
Fair price
About what a typical simulation game charges: $2.31 an hour
Disliked
29% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $14.99, the typical player's 6.5 hours come to $2.31 an hour. Past the two-hour refund window, 29% of its Steam reviewers recommend it. An hour of RollerCoaster Tycoon World costs about what the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like RollerCoaster Tycoon World?
Give the ball your Steam profile link or name. It reads the games you own most like RollerCoaster Tycoon World, how long each held you against the typical player, and how long RollerCoaster Tycoon World would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like RollerCoaster Tycoon World
- RollerCoaster Tycoon: Deluxe12hours
RollerCoaster Tycoon: Deluxe
- RollerCoaster Tycoon 3: Platinum!17hours
RollerCoaster Tycoon 3: Platinum!
- Planet Coaster19hours
Planet Coaster
- Project Highrise13hours
Project Highrise
- Parkitect17hours
Parkitect
- Jurassic World Evolution22hours
Jurassic World Evolution
- Game Dev Tycoon11hours
Game Dev Tycoon
- Two Point Campus13hours
Two Point Campus
- Cities: Skylines32hours
Cities: Skylines
- Jurassic World Evolution 218hours
Jurassic World Evolution 2
- Game Corp DX4.5hours
Game Corp DX
- Cities: Skylines II22hours
Cities: Skylines II
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.