Video Game Backlog

2002 · Management · Sandbox · Building

How long isRollerCoaster Tycoon 2: Triple Thrill Pack?

by Chris Sawyer Productions

8.5 hours

for the typical playerhalf of them between 3 hours and 25 hours

RollerCoaster Tycoon 2: Triple Thrill Pack cover

RollerCoaster Tycoon 2: Triple Thrill Pack among the 259 management games here

The whole tier list
DPlayed tier

#247

of 259

ranked by owners here who played past two hours

10%
got past 2 hours
−32 on the kind's 42%
2%
past 20 hours
−6 on the kind's 8%
39%
launched it
−18 on the kind's 57%
136
libraries own it
1 in 18 of the 2,472 read here
RollerCoaster Tycoon 2: Triple Thrill Pack ↓
#1 Schedule I#259
61% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does RollerCoaster Tycoon 2: Triple Thrill Pack hold up?

Holds steady

Holds up seal

At least 90% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Do the first two hours of RollerCoaster Tycoon 2: Triple Thrill Pack tell you?

In the first two hours75%recommend it

After that94%recommend it

10 in 100 said no: 5 after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 25 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,890 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 96% recommend it at every stage past the first two hours.

21% of its reviews were written inside Steam's two-hour refund window, and 75% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 48% were already past the window; the typical thumbs-down came 1.5 hours in.

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When would you get there?

9days

At an hour a night, you’d pass the typical player’s 8.5 hours on Monday, November 23.

Half of its reviewers had played between 3 and 25 hours: Nov 17 to Dec 9 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is RollerCoaster Tycoon 2: Triple Thrill Pack worth it?

Is RollerCoaster Tycoon 2: Triple Thrill Pack worth it? Mostly.

  • Good value

    1.4× the hours of a typical management game, for the same money

  • Loved

    94% recommend it after the refund windowmost management games: 87%

  • Often left unplayed

    39% of owners here have played itmost management games: 59%

How this is counted

At Steam's US list price of $9.99, the typical player's 8.5 hours come to $1.18 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $1.18 an hour, RollerCoaster Tycoon 2: Triple Thrill Pack is cheaper per hour than 326 of 443 management games here: the typical one of 443 management games here charges $1.67, so the same $9.99 buys 1.4× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play RollerCoaster Tycoon 2: Triple Thrill Pack today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2004
How this is counted

From IGDB, found by its Steam app: the machines RollerCoaster Tycoon 2: Triple Thrill Pack came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like RollerCoaster Tycoon 2: Triple Thrill Pack?

Give the ball your Steam profile link or name. It reads the games you own most like RollerCoaster Tycoon 2: Triple Thrill Pack, how long each held you against the typical player, and how long RollerCoaster Tycoon 2: Triple Thrill Pack would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Nobody holds this page yet

  1. 1st@le-venin-noir30 min
  2. 2nd@darthvader77 min
  3. 3rd@ash6 min
  4. 4th@tyr2 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like RollerCoaster Tycoon 2: Triple Thrill Pack

  1. 1

    Planet Coaster

    RollerCoaster Tycoon 2, but relaxing, and twice the hours

    Loved · 91%Games like Planet Coaster

  2. 2

    Parkitect

    RollerCoaster Tycoon 2, but relaxing, and twice the hours

    Loved · 94%Games like Parkitect

  3. 3

    Parkasaurus

    RollerCoaster Tycoon 2, but with dinosaurs, and funny

    Loved · 93%Games like Parkasaurus

  4. 4

    Planet Coaster 2

    RollerCoaster Tycoon 2, but 3D, and more divisive

    Mixed · 74%Games like Planet Coaster 2

  5. 5

    Planet Zoo

    RollerCoaster Tycoon 2, but realistic, and three times the hours

    Loved · 91%Games like Planet Zoo

  6. 6

    Let's Build a Zoo

    RollerCoaster Tycoon 2, but cute

    Liked · 89%Games like Let's Build a Zoo

All 30 games like RollerCoaster Tycoon 2: Triple Thrill Pack, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from RollerCoaster Tycoon 2: Triple Thrill Pack: a kind of game it is that RollerCoaster Tycoon 2: Triple Thrill Pack is not, a feature its tags carry that RollerCoaster Tycoon 2: Triple Thrill Pack's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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