2019 · Tower Defense · Colony Sim · City Builder
How long isRise to Ruins?
by Raymond Doerr
27 hours
for the typical playerhalf of them between 9.5 hours and 62 hours
Long for a tower defense game: 27 hours for the typical player, longer than 77 of 83 tower defense games here.
66% recommend it at 0 to 2 hours
81% recommend it at 2 to 5 hours
85% recommend it at 5 to 10 hours
87% recommend it at 10 to 20 hours
92% recommend it at 20 to 50 hours
91% recommend it at 50 to 100 hours
93% recommend it at 100 to 200 hours
93% recommend it at 200 to 500 hours
Does Rise to Ruins hold up?
Grows on people

81% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 200–500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/rise-to-ruins#seals"><img src="https://www.videogamebacklog.com/game/rise-to-ruins/seal/grows-on-you.png" width="160" height="160" alt="Rise to Ruins: Grows on you. 81% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 200–500 hours played."></a>Do the first two hours of Rise to Ruins tell you?
In the first two hours66%recommend it
After that89%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 27 hours or less when they gave their verdict. The middle half sat between 9.5 hours and 62 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,780 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 81% recommend it at 2–5 hours, and 93% at 200–500 hours.
8% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 79% were already past the window; the typical thumbs-down came 12 hours in.
When would you get there?
4weeks
At an hour a night, you’d pass the typical player’s 27 hours on Monday, November 16.
Half of its reviewers had played between 9.5 and 62 hours: Oct 30 to Dec 21 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Rise to Ruins worth it?
Video Game Backlog
One hour, at list price
Rise to Ruins
- Steam list price, US
- $14.99
- Typical player
- ÷ 27 h
- tower defense game rate
- $1.43/h
- 27 h at that rate
- $39
List price. Not a sale price,
not what anyone paid.
Is Rise to Ruins worth it? Yes.
A steal
2.6× the hours of a typical tower defense game, for the same money
Liked
89% recommend it after the refund windowmost tower defense games: 89%
How this is counted
At Steam's US list price of $14.99, the typical player's 27 hours come to 56¢ an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At 56¢ an hour, Rise to Ruins is cheaper per hour than 71 of 83 tower defense games here: the typical one of 83 tower defense games here charges $1.43, so the same $14.99 buys 2.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tower defense games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Rise to Ruins?
Give the ball your Steam profile link or name. It reads the games you own most like Rise to Ruins, how long each held you against the typical player, and how long Rise to Ruins would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Rise to Ruins
- Kingdom Two Crowns15hours
Kingdom Two Crowns
- Craft The World34hours
Craft The World
- They Are Billions40hours
They Are Billions
- Prison Architect27hours
Prison Architect
- Kingdom: Classic6.5hours
Kingdom: Classic
- Oxygen Not Included45hours
Oxygen Not Included
- Frostpunk17hours
Frostpunk
- Dwarf Fortress15hours
Dwarf Fortress
- Banished25hours
Banished
- RimWorld140hours
RimWorld
- Foundation22hours
Foundation
- Space Haven24hours
Space Haven
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.