2014 · Dwarves · Colony Sim · Crafting
How long isCraft The World?
by Dekovir Entertainment
34 hours
for the typical playerhalf of them between 12 hours and 90 hours
Rarely seen through: only 7.3% of the players who launched it hold its last story achievement.
56% recommend it at 0 to 2 hours
80% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
90% recommend it at 10 to 20 hours
91% recommend it at 20 to 50 hours
90% recommend it at 50 to 100 hours
92% recommend it at 100 to 200 hours
92% recommend it at 200 to 500 hours
93% recommend it past 500 hours
Does Craft The World hold up?
Grows on people

80% of its Steam reviewers recommend it at 2–5 hours played, and 93% past 500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/craft-the-world#seals"><img src="https://www.videogamebacklog.com/game/craft-the-world/seal/grows-on-you.png" width="160" height="160" alt="Craft The World: Grows on you. 80% of its Steam reviewers recommend it at 2–5 hours played, and 93% past 500 hours played."></a>Do the first two hours of Craft The World tell you?
In the first two hours56%recommend it
After that90%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 34 hours or less when they gave their verdict. The middle half sat between 12 hours and 90 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 17,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 80% recommend it at 2–5 hours, and 93% past 500 hours.
4% of its reviews were written inside Steam's two-hour refund window, and 56% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 84% were already past the window; the typical thumbs-down came 19 hours in.
When would you get there?
5weeks
At an hour a night, you’d pass the typical player’s 34 hours on Monday, November 23.
Half of its reviewers had played between 12 and 90 hours: Nov 1 to Jan 18, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Craft The World?

The filter
Winter master
15 of every 100 players got to this one and no further.
They hold Land holder and never earned it.
How this is counted
31% of the players who launched Craft The World hold Land holder, its first story achievement on Steam, and 7.3% hold Dungeon Keeper, its last. The steepest drop comes between Land holder (31%) and Winter master (16%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Craft The World worth it?
Video Game Backlog
One hour, at list price
Craft The World
- Steam list price, US
- $18.99
- Typical player
- ÷ 34 h
- simulation game rate
- $2.00/h
- 34 h at that rate
- $68
List price. Not a sale price,
not what anyone paid.
Is Craft The World worth it? Yes.
A steal
3.6× the hours of a typical simulation game, for the same money
Loved
90% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $18.99, the typical player's 34 hours come to 56¢ an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At 56¢ an hour, Craft The World is cheaper per hour than 898 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $18.99 buys 3.6× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Craft The World?
Give the ball your Steam profile link or name. It reads the games you own most like Craft The World, how long each held you against the typical player, and how long Craft The World would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Craft The World?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Craft The World
- Dwarf Fortress15hours
Dwarf Fortress
- Stonehearth31hours
Stonehearth
- Banished25hours
Banished
- Oxygen Not Included45hours
Oxygen Not Included
- Rise to Ruins27hours
Rise to Ruins
- Colony Survival22hours
Colony Survival
- Life is Feudal: Forest Village23hours
Life is Feudal: Forest Village
- Kingdoms and Castles14hours
Kingdoms and Castles
- Prison Architect27hours
Prison Architect
- The Universim14hours
The Universim
- The Lord of the Rings: Return to Moria™23hours
The Lord of the Rings: Return to Moria™
- Kingdom: Classic6.5hours
Kingdom: Classic
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.


