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Redout 2 cover

2022 · Flight · Combat Racing · Driving

How long isRedout 2?

by 34BigThings srl

7 hours

for the typical playerhalf of them between 2.5 hours and 19 hours

Does Redout 2 hold up?

Holds steady

Do the first two hours of Redout 2 tell you?

In the first two hours68%recommend it

After that87%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 19 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,540 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 85% and 87% recommend it at every stage past the first two hours.

20% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 62% were already past the window; the typical thumbs-down came 4 hours in.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.

Half of its reviewers had played between 2.5 and 19 hours: Oct 23 to Nov 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Redout 2?

The filter

Rookie No-No More

27 of every 100 players got to this one and no further.

They hold Enter the Speed Gauntlet and never earned it.

  1. Launched it100% launched it
  2. Rookie No MoreComplete the Redout Academy subset−2674% hold it
  3. Enter the Speed GauntletAdvance into Class B−569% hold it
  4. Rookie No-No MoreComplete the Redout Advanced Academy subsetFiltered −2742% hold it
  5. Even Faster!Advance into Class A−2517% hold it
  6. EZ game EZ lifeComplete the class B trials subset−116% hold it
  7. All Power to Engines!Advance into Class S−87.8% hold it
  8. Had to sweat a bitComplete the class A trials subset7.7% hold it
  9. This is to go, even Further Beyond!Advance into SRRL league−44.4% hold it
  10. [Sweats profusely]Complete the class S trails subset4.2% hold it
  11. Gitting GudComplete the SRRL trials subset−13.2% hold it
  12. Redout ChampionComplete the Career−12.3% hold it
How this is counted

74% of the players who launched Redout 2 hold Rookie No More, its first story achievement on Steam, and 2.3% hold Redout Champion, its last. The steepest drop comes between Enter the Speed Gauntlet (69%) and Rookie No-No More (42%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Redout 2 worth it?

Is Redout 2 worth it? Yes.

  • Fair price

    About what a typical sports game charges: $2.86 an hour

  • Liked

    87% recommend it after the refund windowmost sports games: 91%

How this is counted

At Steam's US list price of $19.99, the typical player's 7 hours come to $2.86 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. An hour of Redout 2 costs about what the typical one of 90 sports games here charges $2.83.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (sports games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Redout 2?

Give the ball your Steam profile link or name. It reads the games you own most like Redout 2, how long each held you against the typical player, and how long Redout 2 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Redout 2?

  • 3 of 3

    Copies in the libraries here: never launched it

  • 1 in 3,463

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.