2016 · Hacking · Cyberpunk · Heist
How long isQuadrilateral Cowboy?
by Blendo Games
5.5 hours
for the typical playerhalf of them between 3.5 hours and 8.5 hours
Pricey for its length: $3.63 an hour, dearer than 1,622 of 2,083 adventure games here.
90% recommend it at 2 to 5 hours
95% recommend it at 5 to 10 hours
Do the first two hours of Quadrilateral Cowboy tell you?
In the first two hours76%recommend it
After that93%recommend it
How this is counted
Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,020 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
9% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 93% do.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 5.5 hours on Monday, October 26.
Half of its reviewers had played between 3.5 and 8.5 hours: Oct 24 to Oct 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Quadrilateral Cowboy?

The filter
Finger Lime Funicular
10 of every 100 players got to this one and no further.
They hold The Satsuma Job and never earned it.
How this is counted
56% of the players who launched Quadrilateral Cowboy hold The Satsuma Job, its first story achievement on Steam, and 20% hold Abby Yoyo Space Elevator, its last. The steepest drop comes between The Satsuma Job (56%) and Finger Lime Funicular (46%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Quadrilateral Cowboy worth it?
Video Game Backlog
One hour, at list price
Quadrilateral Cowboy
- Steam list price, US
- $19.99
- Typical player
- ÷ 5.5 h
- adventure game rate
- $2.22/h
- 5.5 h at that rate
- $12
List price. Not a sale price,
not what anyone paid.
Is Quadrilateral Cowboy worth it? It depends.
Pricey per hour
A typical adventure game gives 1.6× the hours for the money
Loved
93% recommend it after the refund windowmost adventure games: 90%
How this is counted
At Steam's US list price of $19.99, the typical player's 5.5 hours come to $3.63 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At $3.63 an hour, Quadrilateral Cowboy costs more per hour than 1622 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Quadrilateral Cowboy?
Give the ball your Steam profile link or name. It reads the games you own most like Quadrilateral Cowboy, how long each held you against the typical player, and how long Quadrilateral Cowboy would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Quadrilateral Cowboy
- Hacknet7hours
Hacknet
- Uplink6.5hours
Uplink
- Hacker Simulator4hours
Hacker Simulator
- Mainlining4.5hours
Mainlining
- EXAPUNKS15hours
EXAPUNKS
- E.Y.E: Divine Cybermancy11hours
E.Y.E: Divine Cybermancy
- Silicon Zeroes7.5hours
Silicon Zeroes
- TIS-1007.5hours
TIS-100
- Duskers9.5hours
Duskers
- Cyber Manhunt9.5hours
Cyber Manhunt
- Operation Tango4.5hours
Operation Tango
- Else Heart.Break()8.5hours
Else Heart.Break()
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.








