2021 · Space Sim · Open World · Co-op
How long isPULSAR: Lost Colony?
by Leafy Games
15 hours
for the typical playerhalf of them between 6.5 hours and 33 hours
PULSAR: Lost Colony among the 52 space sims here
The whole tier list#15
of 52
ranked by owners here who played past two hours
- 57%
- got past 2 hours
- +17 on the kind's 40%
- 18%
- past 20 hours
- +5 on the kind's 13%
- 75%
- launched it
- +19 on the kind's 55%
- 51
- libraries own it
- 1 in 49 of the 2,483 read here
Next to it in the ranking
Well loved: 92% recommend it past the refund window, better reviewed than 52 of 65 space sims here.
51% recommend it at 0 to 2 hours
85% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
94% recommend it at 10 to 20 hours
94% recommend it at 20 to 50 hours
96% recommend it at 50 to 100 hours
96% recommend it at 100 to 200 hours
Does PULSAR: Lost Colony hold up?
Grows on people

85% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 100–200 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of PULSAR: Lost Colony tell you?
In the first two hours51%recommend it
After that92%recommend it
10 in 100 said no: 7 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 15 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 33 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,760 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 85% recommend it at 2–5 hours, and 96% at 100–200 hours.
6% of its reviews were written inside Steam's two-hour refund window, and 51% of those recommend it. After the window, 92% do. Of the players who gave it a thumbs-down, 69% were already past the window; the typical thumbs-down came 5 hours in.
When would you get there?
15days
At an hour a night, you’d pass the typical player’s 15 hours on Sunday, November 29.
Half of its reviewers had played between 6.5 and 33 hours: Nov 21 to Dec 17 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is PULSAR: Lost Colony worth it?
Video Game Backlog
One hour, at list price
PULSAR: Lost Colony
- Steam list price, US
- $19.99
- Typical player
- ÷ 15 h
- space sim rate
- $1.92/h
- 15 h at that rate
- $29
List price. Not a sale price,
not what anyone paid.
Is PULSAR: Lost Colony worth it? Yes.
Good value
1.4× the hours of a typical space sim, for the same money
Loved
92% recommend it after the refund windowmost space sims: 84%
Usually played
74% of owners here have played itmost space sims: 66%
How this is counted
At Steam's US list price of $19.99, the typical player's 15 hours come to $1.33 an hour. Past the two-hour refund window, 92% of its Steam reviewers recommend it. At $1.33 an hour, PULSAR: Lost Colony is cheaper per hour than 41 of 65 space sims here: the typical one of 65 space sims here charges $1.92, so the same $19.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (space sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play PULSAR: Lost Colony today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2021
How this is counted
From IGDB, found by its Steam app: the machines PULSAR: Lost Colony came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like PULSAR: Lost Colony?
Give the ball your Steam profile link or name. It reads the games you own most like PULSAR: Lost Colony, how long each held you against the typical player, and how long PULSAR: Lost Colony would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@thenobody666 holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like PULSAR: Lost Colony
Star Trek: Bridge Crew
PULSAR: Lost Colony, but in VR, and half the hours
Mixed · 75%Games like Star Trek: Bridge Crew
Cosmoteer: Starship Architect & Commander
PULSAR: Lost Colony, but 2D, and not open world
Spaceflight Simulator
PULSAR: Lost Colony, but solo, and with crafting
Loved · 97%Games like Spaceflight Simulator
Jump Space
PULSAR: Lost Colony, but not open world, and half the hours
Liked · 85%Games like Jump Space
STAR WARS: Squadrons
PULSAR: Lost Colony, but a third of the hours, and more divisive
Mixed · 65%Games like STAR WARS: Squadrons
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from PULSAR: Lost Colony: a kind of game it is that PULSAR: Lost Colony is not, a feature its tags carry that PULSAR: Lost Colony's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.