2025 · Co-op · Space · Sci-fi
How long isJump Space?
by Keepsake Games
7.5 hours
for the typical playerhalf of them between 4 hours and 16 hours
Jump Space among the 52 space sims here
The whole tier list#2
of 52
ranked by owners here who played past two hours
- 84%
- got past 2 hours
- +44 on the kind's 40%
- 10%
- past 20 hours
- about the kind's 13%
- 91%
- launched it
- +36 on the kind's 55%
- 67
- libraries own it
- 1 in 37 of the 2,483 read here
Next to it in the ranking
Almost always played: only 9% of the owners here never launched it, fewer than for 42 of 45 space sims.
65% recommend it at 0 to 2 hours
87% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
88% recommend it at 10 to 20 hours
87% recommend it at 20 to 50 hours
87% recommend it at 50 to 100 hours
Does Jump Space hold up?
Holds steady
Do the first two hours of Jump Space tell you?
In the first two hours65%recommend it
After that87%recommend it
15 in 100 said no: 11 after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 4 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 13,400 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 87% and 88% recommend it at every stage past the first two hours.
11% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 5.5 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Sunday, November 22.
Half of its reviewers had played between 4 and 16 hours: Nov 18 to Nov 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Jump Space worth it?
Video Game Backlog
One hour, at list price
Jump Space
- Steam list price, US
- $19.99
- Typical player
- ÷ 7.5 h
- space sim rate
- $1.84/h
- 7.5 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Jump Space worth it? Mostly.
Pricey per hour
A typical space sim gives 1.4× the hours for the money
Liked
87% recommend it after the refund windowmost space sims: 84%
Gets played
91% of owners here have played itmost space sims: 66%
How this is counted
At Steam's US list price of $19.99, the typical player's 7.5 hours come to $2.67 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $2.67 an hour, Jump Space costs more per hour than 43 of 65 space sims here: the typical one of 65 space sims here charges $1.84.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (space sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Jump Space today?
On Xbox Series and PC
Its own release still plays there: no collection or remaster needed.
- todayXbox Series2025
- todayPC2025
How this is counted
From IGDB, found by its Steam app: the machines Jump Space came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Jump Space?
Give the ball your Steam profile link or name. It reads the games you own most like Jump Space, how long each held you against the typical player, and how long Jump Space would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@dougtheduck holds this page
- 1st
@dougtheduck33 h - 2nd
@leon16 h - 3rd
@meme-believer14 h - 4th
@artorian13 h - 5th
@zocchihedron7.8 h - 6th
@albazar5.4 h
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Jump Space?
1 in 519
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Jump Space
STAR WARS: Squadrons
Jump Space, but not a roguelike, and in VR
Mixed · 65%Games like STAR WARS: Squadrons
EVERSPACE 2
Jump Space, but an action RPG, and three times the hours
Liked · 86%Games like EVERSPACE 2
Deep Rock Galactic
Jump Space, but procedurally generated, and five times the hours
Loved · 97%Games like Deep Rock Galactic
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Jump Space: a kind of game it is that Jump Space is not, a feature its tags carry that Jump Space's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.