Video Game Backlog

2024 · Horror · Online Co-Op · Survival Horror

How long isPANICORE?

by ZTEK Studio

4.5 hours

for the typical playerhalf of them between 2 hours and 8 hours

PANICORE cover

PANICORE among the 177 survival horror games here

The whole tier list
BPlayed tier

#60

of 177

ranked by owners here who played past two hours

51%
got past 2 hours
+5 on the kind's 47%
3%
past 20 hours
−10 on the kind's 13%
72%
launched it
+9 on the kind's 63%
68
libraries own it
1 in 37 of the 2,483 read here
PANICORE ↓
#1 R.E.P.O.#177
28% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does PANICORE hold up?

Holds steady

Do the first two hours of PANICORE tell you?

In the first two hours43%recommend it

After that90%recommend it

21 in 100 said no: 7 after the window had closed, 14 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 8 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 13,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 86% and 96% recommend it at every stage past the first two hours.

25% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 34% were already past the window; the typical thumbs-down came 1.5 hours in.

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When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Thursday, November 19.

Half of its reviewers had played between 2 and 8 hours: Nov 16 to Nov 22 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in PANICORE?

The filter

Health Insurance

26 of every 100 players got to this one and no further.

They hold Graduated and never earned it.

  1. Launched it100% launched it
  2. GraduatedEscaped the Volga Middle School−4060% hold it
  3. Health InsuranceEscaped the Havenview General HospitalFiltered −2634% hold it
  4. Mental BreakthroughEscaped the Whispering Pines Asylum−1321% hold it
  5. Finish SubmarineGet out of the submarine−1011% hold it
  6. SoldierEscaped the Military Base−83% hold it
  7. JailbreakEscaped the Ashmore Correctional Facility−30.1% hold it
How this is counted

60% of the players who launched PANICORE hold Graduated, its first story achievement on Steam, and 0.1% hold Jailbreak, its last. The steepest drop comes between Graduated (60%) and Health Insurance (34%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is PANICORE worth it?

Is PANICORE worth it? Mostly.

  • Fair price

    About what a typical survival horror game charges: $2.22 an hour

  • Loved

    90% recommend it after the refund windowmost survival horror games: 90%

  • Usually played

    72% of owners here have played itmost survival horror games: 63%

How this is counted

At Steam's US list price of $9.99, the typical player's 4.5 hours come to $2.22 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. An hour of PANICORE costs about what the typical one of 274 survival horror games here charges $2.75.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play PANICORE today?

On PC

Its own release still plays there: no collection or remaster needed.

  1. todayPC2024
How this is counted

From IGDB, found by its Steam app: the machines PANICORE came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like PANICORE?

Give the ball your Steam profile link or name. It reads the games you own most like PANICORE, how long each held you against the typical player, and how long PANICORE would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@nervoser-owo holds this page

  1. 1st@nervoser-owo4.5 h
  2. 2nd@amuka2.9 h
  3. 3rd@froggythings1.8 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with PANICORE?

  • 1 in 3,631

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like PANICORE

  1. 1

    The Outlast Trials

    PANICORE, but three times the hours

    Loved · 92%Games like The Outlast Trials

  2. 2

    Backrooms: Escape Together

    Much the same as PANICORE

    Liked · 89%Games like Backrooms: Escape Together

  3. 3

    Escape the Backrooms

    PANICORE, but twice the hours

    Loved · 90%Games like Escape the Backrooms

  4. 4

    Outlast

    PANICORE, but gorier, and even better loved

    Loved · 96%Games like Outlast

  5. 5

    Lunch Lady

    PANICORE, but procedurally generated, and darker

    Liked · 85%Games like Lunch Lady

  6. 6

    In Silence

    Much the same as PANICORE

    Mixed · 74%Games like In Silence

All 30 games like PANICORE, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from PANICORE: a kind of game it is that PANICORE is not, a feature its tags carry that PANICORE's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

Look up another game