2021 · Rhythm · Soundtrack · Electronic Music
How long isNo Straight Roads: Encore Edition?
7 hours
for the typical playerhalf of them between 4.5 hours and 10 hours
No Straight Roads: Encore Edition among the 69 rhythm games here
The whole tier list#39
of 69
ranked by owners here who played past two hours
- 48%
- got past 2 hours
- about the kind's 49%
- 0%
- past 20 hours
- −8 on the kind's 8%
- 60%
- launched it
- −13 on the kind's 73%
- 40
- libraries own it
- 1 in 62 of the 2,483 read here
Next to it in the ranking
On the long side for a rhythm game: 7 hours for the typical player, longer than 95 of 114 rhythm games here.
60% recommend it at 0 to 2 hours
86% recommend it at 2 to 5 hours
93% recommend it at 5 to 10 hours
96% recommend it at 10 to 20 hours
Does No Straight Roads: Encore Edition hold up?
Grows on people

86% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 10–20 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of No Straight Roads: Encore Edition tell you?
In the first two hours60%recommend it
After that93%recommend it
11 in 100 said no: 7 after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 10 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,110 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 86% recommend it at 2–5 hours, and 96% at 10–20 hours.
11% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Saturday, November 21.
Half of its reviewers had played between 4.5 and 10 hours: Nov 19 to Nov 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in No Straight Roads: Encore Edition?

The filter
Real Human Being
8 of every 100 players got to this one and no further.
They hold The Coincidence Man and never earned it.
How this is counted
80% of the players who launched No Straight Roads: Encore Edition hold Vinyl's Got Talent, its first story achievement on Steam, and 32% hold End of the Road, its last. The steepest drop comes between The Coincidence Man (64%) and Real Human Being (56%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is No Straight Roads: Encore Edition worth it?
Video Game Backlog
One hour, at list price
No Straight Roads: Encore Edition
- Steam list price, US
- $24.99
- Typical player
- ÷ 7 h
- rhythm game rate
- $3.87/h
- 7 h at that rate
- $27
About the going rate
List price. Not a sale price,
not what anyone paid.
Is No Straight Roads: Encore Edition worth it? Mostly.
Fair price
About what a typical rhythm game charges: $3.57 an hour
Loved
93% recommend it after the refund windowmost rhythm games: 93%
Often left unplayed
61% of owners here have played itmost rhythm games: 77%
How this is counted
At Steam's US list price of $24.99, the typical player's 7 hours come to $3.57 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. An hour of No Straight Roads: Encore Edition costs about what the typical one of 114 rhythm games here charges $3.87.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (rhythm games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play No Straight Roads: Encore Edition today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2021
How this is counted
From IGDB, found by its Steam app: the machines No Straight Roads: Encore Edition came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like No Straight Roads: Encore Edition?
Give the ball your Steam profile link or name. It reads the games you own most like No Straight Roads: Encore Edition, how long each held you against the typical player, and how long No Straight Roads: Encore Edition would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
- 1st
@eltorga2.1 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like No Straight Roads: Encore Edition
AVICII Invector
No Straight Roads, but half the hours, and even better loved
Loved · 97%Games like AVICII Invector
BPM: BULLETS PER MINUTE
No Straight Roads, but a first-person shooter, and an action roguelike
Loved · 90%Games like BPM: BULLETS PER MINUTE
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from No Straight Roads: Encore Edition: a kind of game it is that No Straight Roads: Encore Edition is not, a feature its tags carry that No Straight Roads: Encore Edition's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.








