2022 · Grand Strategy · War · Military
How long isNEBULOUS: Fleet Command?
by Eridanus Industries
23 hours
for the typical playerhalf of them between 6.5 hours and 84 hours
On the long side for a simulation game: 23 hours for the typical player, longer than 841 of 960 simulation games here.
57% recommend it at 0 to 2 hours
75% recommend it at 2 to 5 hours
85% recommend it at 5 to 10 hours
85% recommend it at 10 to 20 hours
89% recommend it at 20 to 50 hours
86% recommend it at 50 to 100 hours
84% recommend it at 100 to 200 hours
79% recommend it at 200 to 500 hours
70% recommend it past 500 hours
Does NEBULOUS: Fleet Command hold up?
Wears thin
Do the first two hours of NEBULOUS: Fleet Command tell you?
In the first two hours57%recommend it
After that83%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 23 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 84 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,480 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 20–50 hours: 89% of them. Among players past 500 hours that falls to 70%.
8% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 14 hours in.
When would you get there?
3weeks
At an hour a night, you’d pass the typical player’s 23 hours on Thursday, November 12.
Half of its reviewers had played between 6.5 and 84 hours: Oct 27 to Jan 12, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is NEBULOUS: Fleet Command worth it?
Video Game Backlog
One hour, at list price
NEBULOUS: Fleet Command
- Steam list price, US
- $29.99
- Typical player
- ÷ 23 h
- simulation game rate
- $2.00/h
- 23 h at that rate
- $46
List price. Not a sale price,
not what anyone paid.
Is NEBULOUS: Fleet Command worth it? Mostly.
Good value
1.5× the hours of a typical simulation game, for the same money
Liked
83% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $29.99, the typical player's 23 hours come to $1.30 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $1.30 an hour, NEBULOUS: Fleet Command is cheaper per hour than 698 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $29.99 buys 1.5× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like NEBULOUS: Fleet Command?
Give the ball your Steam profile link or name. It reads the games you own most like NEBULOUS: Fleet Command, how long each held you against the typical player, and how long NEBULOUS: Fleet Command would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@chlo holds this page
- 1st
@chlo3.1 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.