2026 · Souls-like · Dark Fantasy · Action RPG
How long isMortal Shell II?
by Cold Symmetry
22 hours
for the typical playerhalf of them between 9 hours and 37 hours
On the long side for an RPG: 22 hours for the typical player, longer than 786 of 1,061 RPGs here.
66% recommend it at 0 to 2 hours
82% recommend it at 2 to 5 hours
80% recommend it at 5 to 10 hours
77% recommend it at 10 to 20 hours
78% recommend it at 20 to 50 hours
88% recommend it at 50 to 100 hours
Does Mortal Shell II hold up?
Holds steady
Do the first two hours of Mortal Shell II tell you?
In the first two hours66%recommend it
After that80%recommend it
19 of every 20 thumbs-down came after the window had closed, 1 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 22 hours or less when they gave their verdict. The middle half sat between 9 hours and 37 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 22,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 77% and 88% recommend it at every stage past the first two hours.
4% of its reviews were written inside Steam's two-hour refund window, and 66% of those recommend it. After the window, 80% do. Of the players who gave it a thumbs-down, 94% were already past the window; the typical thumbs-down came 21 hours in.
When would you get there?
3weeks
At an hour a night, you’d pass the typical player’s 22 hours on Wednesday, November 11.
Half of its reviewers had played between 9 and 37 hours: Oct 29 to Nov 26 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Mortal Shell II?

The filter
Wheelie Good Time
20 of every 100 players got to this one and no further.
They hold Mid Summer? and never earned it.
How this is counted
92% of the players who launched Mortal Shell II hold Home at Last, its first story achievement on Steam, and 30% hold This is Not an Achievement, its last. The steepest drop comes between Mid Summer? (85%) and Wheelie Good Time (65%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Mortal Shell II worth it?
Video Game Backlog
One hour, at list price
Mortal Shell II
- Steam list price, US
- $49.99
- Typical player
- ÷ 22 h
- RPG rate
- $1.54/h
- 22 h at that rate
- $34
List price. Not a sale price,
not what anyone paid.
Is Mortal Shell II worth it? Mostly.
Pricey per hour
A typical RPG gives 1.5× the hours for the money
Liked
80% recommend it after the refund windowmost RPGs: 88%
How this is counted
At Steam's US list price of $49.99, the typical player's 22 hours come to $2.27 an hour. Past the two-hour refund window, 80% of its Steam reviewers recommend it. At $2.27 an hour, Mortal Shell II costs more per hour than 781 of 1061 RPGs here: the typical one of 1061 RPGs here charges $1.54.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (RPGs) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Mortal Shell II?
Give the ball your Steam profile link or name. It reads the games you own most like Mortal Shell II, how long each held you against the typical player, and how long Mortal Shell II would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Mortal Shell II?
1 in 696
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Mortal Shell II
- Mortal Shell8hours
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- DARK SOULS™ III55hours
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- WUCHANG: Fallen Feathers16hours
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- Lords of the Fallen17hours
Lords of the Fallen
- Black Myth: Wukong21hours
Black Myth: Wukong
- ELDEN RING62hours
ELDEN RING
- Lies of P31hours
Lies of P
- The First Berserker: Khazan31hours
The First Berserker: Khazan
- Nioh 330hours
Nioh 3
- Thymesia8.5hours
Thymesia
- No Rest for the Wicked17hours
No Rest for the Wicked
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









