2014 · Puzzle · Walking Simulator · Surreal
How long isMIND Path to Thalamus E.Edition?
by Pantumaca Barcelona & @CarlosGameDev
4 hours
for the typical playerhalf of them between 1.5 hours and 6.5 hours
On the short side for a strategy game: 4 hours for the typical player, shorter than 680 of 799 strategy games here.
43% recommend it at 0 to 2 hours
68% recommend it at 2 to 5 hours
82% recommend it at 5 to 10 hours
Do the first two hours of MIND Path to Thalamus E.Edition tell you?
In the first two hours43%recommend it
After that75%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 6.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,420 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
29% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 75% do. Of the players who gave it a thumbs-down, 52% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.
Half of its reviewers had played between 1.5 and 6.5 hours: Oct 22 to Oct 27 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in MIND Path to Thalamus E.Edition?

The filter
Night Shift
21 of every 100 players got to this one and no further.
They hold Nívola and never earned it.
How this is counted
60% of the players who launched MIND Path to Thalamus E.Edition hold Nívola, its first story achievement on Steam, and 12% hold Nevermind, its last. The steepest drop comes between Nívola (60%) and Night Shift (39%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is MIND Path to Thalamus E.Edition worth it?
Video Game Backlog
One hour, at list price
MIND Path to Thalamus E.Edition
- Steam list price, US
- $14.99
- Typical player
- ÷ 4 h
- strategy game rate
- $1.71/h
- 4 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is MIND Path to Thalamus E.Edition worth it? It depends.
Pricey per hour
A typical strategy game gives 2.2× the hours for the money
Mixed
75% recommend it after the refund windowmost strategy games: 89%
Gets played
83% of owners here have played itmost strategy games: 58%
How this is counted
At Steam's US list price of $14.99, the typical player's 4 hours come to $3.75 an hour. Past the two-hour refund window, 75% of its Steam reviewers recommend it. At $3.75 an hour, MIND Path to Thalamus E.Edition costs more per hour than 704 of 799 strategy games here: the typical one of 799 strategy games here charges $1.71.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like MIND Path to Thalamus E.Edition?
Give the ball your Steam profile link or name. It reads the games you own most like MIND Path to Thalamus E.Edition, how long each held you against the typical player, and how long MIND Path to Thalamus E.Edition would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@foxworks holds this page
- 1st
@foxworks4.2 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.







