2025 · Incremental · Idler · Automation
How long isMilitary Incremental Complex?
by Space Kraken Studios
10 hours
for the typical playerhalf of them between 3.5 hours and 24 hours
Good value: $1.00 an hour, cheaper than 786 of 960 simulation games here.
Do the first two hours of Military Incremental Complex tell you?
In the first two hours71%recommend it
After that83%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 24 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 772 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
12% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 83% do. Of the players who gave it a thumbs-down, 81% were already past the window; the typical thumbs-down came 8 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Friday, October 30.
Half of its reviewers had played between 3.5 and 24 hours: Oct 24 to Nov 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Military Incremental Complex worth it?
Video Game Backlog
One hour, at list price
Military Incremental Complex
- Steam list price, US
- $9.99
- Typical player
- ÷ 10 h
- simulation game rate
- $2.00/h
- 10 h at that rate
- $20
List price. Not a sale price,
not what anyone paid.
Is Military Incremental Complex worth it? Yes.
Good value
2× the hours of a typical simulation game, for the same money
Liked
83% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $9.99, the typical player's 10 hours come to $1.00 an hour. Past the two-hour refund window, 83% of its Steam reviewers recommend it. At $1.00 an hour, Military Incremental Complex is cheaper per hour than 786 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $9.99 buys 2× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Military Incremental Complex?
Give the ball your Steam profile link or name. It reads the games you own most like Military Incremental Complex, how long each held you against the typical player, and how long Military Incremental Complex would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Military Incremental Complex
- AdVenture Capitalist14hours
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- Supermarket Simulator13hours
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- Supermarket Together7.5hours
Supermarket Together
- Scritchy Scratchy10hours
Scritchy Scratchy
- Gamblers Table11hours
Gamblers Table
- Cookie Clicker57hours
Cookie Clicker
- (the) Gnorp Apologue16hours
(the) Gnorp Apologue
- Shelldiver4hours
Shelldiver
- Tower Wizard8hours
Tower Wizard
- Outpath11hours
Outpath
- Bills Must Be Paid4.5hours
Bills Must Be Paid
- Startup Company12hours
Startup Company
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.