2016 · RPG · Dwarves · Turn-Based
How long isMight & Magic Heroes VII – Trial by Fire?
by Limbic Entertainment
27 hours
for the typical playerhalf of them between 8.5 hours and 80 hours
On the long side for a strategy game: 27 hours for the typical player, longer than 836 of 968 strategy games here.
66% recommend it at 10 to 20 hours
59% recommend it at 20 to 50 hours
70% recommend it at 50 to 100 hours
Does Might & Magic Heroes VII – Trial by Fire hold up?
Wears thin
Do the first two hours of Might & Magic Heroes VII – Trial by Fire tell you?
In the first two hours43%recommend it
After that69%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 27 hours or less when they gave their verdict. The middle half sat between 8.5 hours and 80 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,740 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 10–20 hours: 66% of them. Among players at 20–50 hours that falls to 59%.
9% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 69% do. Of the players who gave it a thumbs-down, 84% were already past the window; the typical thumbs-down came 20 hours in.
When would you get there?
4weeks
At an hour a night, you’d pass the typical player’s 27 hours on Monday, November 16.
Half of its reviewers had played between 8.5 and 80 hours: Oct 29 to Jan 8, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Might & Magic Heroes VII – Trial by Fire worth it?
Video Game Backlog
One hour, at list price
Might & Magic Heroes VII – Trial by Fire
- Steam list price, US
- $29.99
- Typical player
- ÷ 27 h
- strategy game rate
- $1.67/h
- 27 h at that rate
- $45
List price. Not a sale price,
not what anyone paid.
Is Might & Magic Heroes VII – Trial by Fire worth it? It depends.
Good value
1.5× the hours of a typical strategy game, for the same money
Mixed
69% recommend it after the refund windowmost strategy games: 88%
How this is counted
At Steam's US list price of $29.99, the typical player's 27 hours come to $1.11 an hour. Past the two-hour refund window, 69% of its Steam reviewers recommend it. At $1.11 an hour, Might & Magic Heroes VII – Trial by Fire is cheaper per hour than 691 of 968 strategy games here: the typical one of 968 strategy games here charges $1.67, so the same $29.99 buys 1.5× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Might & Magic Heroes VII – Trial by Fire?
Give the ball your Steam profile link or name. It reads the games you own most like Might & Magic Heroes VII – Trial by Fire, how long each held you against the typical player, and how long Might & Magic Heroes VII – Trial by Fire would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Might & Magic Heroes VII – Trial by Fire
- Might & Magic: Heroes VI21hours
Might & Magic: Heroes VI
- Might & Magic Heroes VII19hours
Might & Magic Heroes VII
- Age of Wonders III23hours
Age of Wonders III
- Shadowrun Returns14hours
Shadowrun Returns
- Total War: WARHAMMER II125hours
Total War: WARHAMMER II
- Disciples II: Rise of the Elves14hours
Disciples II: Rise of the Elves
- Knights of Pen and Paper 213hours
Knights of Pen and Paper 2
- Worms W.M.D6.5hours
Worms W.M.D
- Lords of Magic: Special Edition12hours
Lords of Magic: Special Edition
- Age of Wonders9hours
Age of Wonders
- The Dungeon Of Naheulbeuk: The Amulet Of Chaos26hours
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
- Blood Bowl: Chaos Edition27hours
Blood Bowl: Chaos Edition
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.