2015 · Turn-Based Strategy · RPG · Fantasy
How long isMight & Magic Heroes VII ?
by Limbic Entertainment
19 hours
for the typical playerhalf of them between 5.5 hours and 59 hours
Poorly received: only 60% recommend it past the refund window; most strategy games here, 88%.
21% recommend it at 0 to 2 hours
50% recommend it at 2 to 5 hours
54% recommend it at 5 to 10 hours
60% recommend it at 10 to 20 hours
60% recommend it at 20 to 50 hours
61% recommend it at 50 to 100 hours
68% recommend it at 100 to 200 hours
76% recommend it at 200 to 500 hours
Does Might & Magic Heroes VII hold up?
Grows on people
Do the first two hours of Might & Magic Heroes VII tell you?
In the first two hours21%recommend it
After that60%recommend it
15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 19 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 59 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,220 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 50% recommend it at 2–5 hours, and 76% at 200–500 hours.
14% of its reviews were written inside Steam's two-hour refund window, and 21% of those recommend it. After the window, 60% do. Of the players who gave it a thumbs-down, 75% were already past the window; the typical thumbs-down came 11 hours in.
When would you get there?
19days
At an hour a night, you’d pass the typical player’s 19 hours on Sunday, November 8.
Half of its reviewers had played between 5.5 and 59 hours: Oct 26 to Dec 18 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Might & Magic Heroes VII ?

The filter
Supernatural
9 of every 100 players got to this one and no further.
They hold Shout at the Devil and never earned it.
How this is counted
41% of the players who launched Might & Magic Heroes VII hold Big Bad Wolf, its first story achievement on Steam, and 17% hold The Wolf Among us, its last. The steepest drop comes between Shout at the Devil (33%) and Supernatural (24%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Might & Magic Heroes VII worth it?
Video Game Backlog
One hour, at list price
Might & Magic Heroes VII
- Steam list price, US
- $29.99
- Typical player
- ÷ 19 h
- strategy game rate
- $1.67/h
- 19 h at that rate
- $32
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Might & Magic Heroes VII worth it? It depends.
Fair price
About what a typical strategy game charges: $1.58 an hour
Divisive
60% recommend it after the refund windowmost strategy games: 88%
How this is counted
At Steam's US list price of $29.99, the typical player's 19 hours come to $1.58 an hour. Past the two-hour refund window, 60% of its Steam reviewers recommend it. An hour of Might & Magic Heroes VII costs about what the typical one of 968 strategy games here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Might & Magic Heroes VII ?
Give the ball your Steam profile link or name. It reads the games you own most like Might & Magic Heroes VII , how long each held you against the typical player, and how long Might & Magic Heroes VII would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Might & Magic Heroes VII
- Heroes of Might & Magic III - HD Edition17hours
Heroes of Might & Magic III - HD Edition
- Heroes of Might & Magic V16hours
Heroes of Might & Magic V
- Might & Magic: Heroes VI21hours
Might & Magic: Heroes VI
- Divinity: Original Sin (Classic)36hours
Divinity: Original Sin (Classic)
- Child of Light12hours
Child of Light
- For The King16hours
For The King
- Age of Wonders: Shadow Magic18hours
Age of Wonders: Shadow Magic
- Warlock - Master of the Arcane15hours
Warlock - Master of the Arcane
- Worms W.M.D6.5hours
Worms W.M.D
- The Dungeon Of Naheulbeuk: The Amulet Of Chaos26hours
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
- Disciples III: Reincarnation22hours
Disciples III: Reincarnation
- Disciples III: Renaissance16hours
Disciples III: Renaissance
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.


