2026 · Incremental · Base Building · Resource Management
How long isMicrocivilization?
by Ondrej Homola
12 hours
for the typical playerhalf of them between 5 hours and 27 hours
A touch long for a strategy game: 12 hours for the typical player, longer than 522 of 968 strategy games here.
85% recommend it at 2 to 5 hours
84% recommend it at 5 to 10 hours
83% recommend it at 10 to 20 hours
78% recommend it at 20 to 50 hours
Does Microcivilization hold up?
Wears thin
Do the first two hours of Microcivilization tell you?
In the first two hours61%recommend it
After that80%recommend it
16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 5 hours and 27 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,470 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 2–5 hours: 85% of them. Among players at 20–50 hours that falls to 78%.
10% of its reviews were written inside Steam's two-hour refund window, and 61% of those recommend it. After the window, 80% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 13 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Sunday, November 1.
Half of its reviewers had played between 5 and 27 hours: Oct 25 to Nov 16 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Microcivilization worth it?
Video Game Backlog
One hour, at list price
Microcivilization
- Steam list price, US
- $17.99
- Typical player
- ÷ 12 h
- strategy game rate
- $1.67/h
- 12 h at that rate
- $20
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Microcivilization worth it? It depends.
Fair price
About what a typical strategy game charges: $1.50 an hour
Liked
80% recommend it after the refund windowmost strategy games: 88%
How this is counted
At Steam's US list price of $17.99, the typical player's 12 hours come to $1.50 an hour. Past the two-hour refund window, 80% of its Steam reviewers recommend it. An hour of Microcivilization costs about what the typical one of 968 strategy games here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Microcivilization?
Give the ball your Steam profile link or name. It reads the games you own most like Microcivilization, how long each held you against the typical player, and how long Microcivilization would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Microcivilization
- Manor Lords14hours
Manor Lords
- Against the Storm33hours
Against the Storm
- Kingdoms and Castles14hours
Kingdoms and Castles
- Nova Roma8.5hours
Nova Roma
- Outpath11hours
Outpath
- Norland15hours
Norland
- Empires of the Undergrowth25hours
Empires of the Undergrowth
- Dyson Sphere Program39hours
Dyson Sphere Program
- Realm Grinder35hours
Realm Grinder
- Cookie Clicker57hours
Cookie Clicker
- Pharaoh: A New Era11hours
Pharaoh: A New Era
- Tower Wizard8hours
Tower Wizard
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.