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2026 · Turn-Based Tactics · Roguelite · Cats

How long isMewgenics?

by Edmund McMillen & Tyler Glaiel

19 hours

for the typical playerhalf of them between 6.5 hours and 54 hours

Mewgenics among the 100 tactical RPGs here

The whole tier list
SPlayed tier

#1

of 100

ranked by owners here who played past two hours

81%
got past 2 hours
+42 on the kind's 39%
44%
past 20 hours
+36 on the kind's 8%
96%
launched it
+45 on the kind's 51%
183
libraries own it
1 in 14 of the 2,483 read here
Mewgenics ↓
#1 Mewgenics#100
4% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Mewgenics hold up?

Holds steady

Do the first two hours of Mewgenics tell you?

In the first two hours72%recommend it

After that91%recommend it

10 in 100 said no: 8 after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 19 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 54 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 55,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 92% recommend it at every stage past the first two hours.

6% of its reviews were written inside Steam's two-hour refund window, and 72% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 83% were already past the window; the typical thumbs-down came 17 hours in.

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When would you get there?

19days

At an hour a night, you’d pass the typical player’s 19 hours on Thursday, December 3.

Half of its reviewers had played between 6.5 and 54 hours: Nov 21 to Jan 7, 2027 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Mewgenics?

The filter

The Desert

13 of every 100 players got to this one and no further.

They hold The Boneyard and never earned it.

  1. Launched it100% launched it
  2. The SewersComplete the Alley.−1486% hold it
  3. The CavesComplete the Sewers.−1373% hold it
  4. The JunkyardComplete the hard path in the Alley.−865% hold it
  5. The BoneyardComplete the Junkyard.−461% hold it
  6. The DesertComplete the Caves and Boneyard.Filtered −1348% hold it
  7. Putrid LeechDefeat Guillotina 2.−1236% hold it
  8. The CoreComplete the Bunker.−630% hold it
  9. The Throbbing DomainComplete the correct quest items.−921% hold it
  10. The IceageFix the time machine.−813% hold it
  11. Receiver AntennaDefeat the C-800.−58.3% hold it
  12. ???Complete the game.−43.7% hold it
How this is counted

86% of the players who launched Mewgenics hold The Sewers, its first story achievement on Steam, and 3.7% hold ???, its last. The steepest drop comes between The Boneyard (61%) and The Desert (48%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Where did you leave it?

Stopped part way? Your Steam profile brings back the story so far, read aloud, up to the last story achievement you hold. Nothing past it.

No Steam, or played it elsewhere?

Is Mewgenics worth it?

Is Mewgenics worth it? Yes.

  • Fair price

    About what a typical tactical RPG charges: $1.58 an hour

  • Loved

    91% recommend it after the refund windowmost tactical RPGs: 86%

  • Gets played

    96% of owners here have played itmost tactical RPGs: 53%

How this is counted

At Steam's US list price of $29.99, the typical player's 19 hours come to $1.58 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of Mewgenics costs about what the typical one of 134 tactical RPGs here charges $1.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tactical RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Mewgenics today?

Almost anywhere

PC, PS5, Xbox Series and Switch 2.

  1. todayXbox Series2026
  2. todaySwitch 22026
  3. todayPC2026
  4. todayPS52026
How this is counted

From IGDB, found by its Steam app: the machines Mewgenics came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Mewgenics?

Give the ball your Steam profile link or name. It reads the games you own most like Mewgenics, how long each held you against the typical player, and how long Mewgenics would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@shadom551 holds this page

  1. 1st@shadom55193 h
  2. 2nd@player-4373 h
  3. 3rd@tutel66 h
  4. 4th@waranicaton58 h
  5. 5th@mossyotter39 h
  6. 6th@slowspeaker39 h
  7. 7th@sati11 h
  8. 8th@drayth99.1 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Mewgenics?

  • 1 in 50

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Mewgenics

  1. 1

    Mutant Year Zero: Road to Eden

    Mewgenics, but not a roguelike, and turn-based

    Loved · 90%Games like Mutant Year Zero: Road to Eden

  2. 2

    Into the Breach

    Mewgenics, but pixel art, and full of puzzles

    Loved · 94%Games like Into the Breach

  3. 3

    The Last Spell

    Mewgenics, but turn-based

    Loved · 91%Games like The Last Spell

  4. 4

    Monster Train

    Mewgenics, but harder, and even better loved

    Loved · 96%Games like Monster Train

  5. 5

    Wildermyth

    Mewgenics, but procedurally generated, and story-rich

    Loved · 95%Games like Wildermyth

  6. 6

    Othercide

    Mewgenics, but dark fantasy, and darker

    Liked · 82%Games like Othercide

All 30 games like Mewgenics, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Mewgenics: a kind of game it is that Mewgenics is not, a feature its tags carry that Mewgenics's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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